本页由机器从英文翻译。英文页面为原文。

返回商店

Gator Material Studio

Gator Material Studio cover art
开发商
Blackwater Gator Studios
发行日期
Sep 25, 2026
标签
IndieGame Development
在 Steam 上查看

About this game

The developer's description, from the game's Steam store page.

Create procedural materials, paint directly on 3D models, bake mesh maps, and export game-ready PBR textures, all in one standalone material authoring application.

Gator Material Studio is a standalone material-authoring and 3D texture-painting application built for game developers, technical artists, and indie creators.

Create procedural materials with a node-based workflow, apply them directly to 3D models, paint across multiple PBR channels, generate mesh maps, build reusable materials and masks, and prepare finished textures for use in your game engine, all inside one application.

Create Procedural Materials

Build resolution-independent materials using a visual node graph. Combine noises, patterns, shapes, gradients, transforms, filters, normal and height processing, blending, scattering, and other procedural operations to create materials that remain editable instead of being locked into a single bitmap.

Paint Directly on Your Models

Import a UV-mapped model and paint directly in 3D, 2D UV space, or a split view.

Work with material channels including:

  • Base Color
  • Roughness
  • Metallic
  • Normal
  • Height
  • Ambient Occlusion
  • Opacity
  • Emission

Use paint and fill layers, masks, groups, blending modes, projection tools, symmetry, paths, stencils, alphas, material brushes, polygon fill, clone, smudge, and other non-destructive painting tools.

Bake Mesh-Aware Maps

Generate maps from your model for use while texturing, including:

  • Ambient Occlusion
  • Curvature
  • World-Space Normal
  • Position
  • Thickness
  • ID maps
  • Normal maps

These maps can drive generators and reusable material effects such as edge wear, dirt accumulation, cavities, gradients, and other geometry-aware details.

Build Reusable Content

Create and reuse your own:

  • Materials
  • Smart Materials
  • Masks
  • Generators
  • Filters
  • Brushes
  • Alphas
  • Stencils
  • Procedural graphs

Materials created in the Designer workflow can be used directly inside the Painter workflow, allowing procedural generation and hand-painted detail to exist in the same project.

Preview Your Work

Inspect materials in real time with configurable lighting, environments, HDRIs, camera controls, background settings, and presentation effects before exporting your finished textures.

Built for Game Development

Gator Material Studio focuses on practical PBR asset creation for games. Create materials, texture props and characters, bake supporting maps, and export production-ready texture sets without splitting the workflow across separate material-design and texture-painting applications.

System requirements

As Steam lists them.

Windows

Minimum

Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
16 GB RAM
Graphics
NVIDIA GTX 1060 6 GB / AMD RX 580 8 GB or equivalent
Storage
5 GB available space
Additional Notes
Minimum specifications are intended for 2K workflows. Higher resolutions, large projects, and 8K exports may require significantly more RAM and VRAM.

Recommended

Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Intel Core i7-9700 / AMD Ryzen 7 3700X
Memory
32 GB RAM
Graphics
NVIDIA RTX 2070 8 GB / AMD RX 6600 XT 8 GB or equivalent
Storage
5 GB available space
Additional Notes
Recommended specifications are intended for comfortable 4K workflows. Large projects and 8K workflows may benefit from additional VRAM and a more powerful GPU.
macOS

Minimum

OS
macOS 13
Processor
Apple M1 or equivalent Intel Mac
Memory
16 GB RAM
Graphics
Metal 3 compatible GPU
Storage
5 GB available space

Recommended

OS
macOS 14 or later
Processor
Apple M1 Pro or better
Memory
32 GB RAM
Graphics
Apple Silicon GPU with 8 GB or more available unified memory recommended
Storage
5 GB available space
SteamOS + Linux

Minimum

OS
64-bit Linux distribution released in 2020 or later
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
16 GB RAM
Graphics
NVIDIA GTX 1060 6 GB / AMD RX 580 8 GB or equivalent
Storage
5 GB available space
Additional Notes
Minimum specifications are intended for 2K workflows. Higher resolutions, large projects, and 8K exports may require significantly more RAM and VRAM.

Recommended

OS
64-bit Linux distribution released in 2020 or later
Processor
Intel Core i7-9700 / AMD Ryzen 7 3700X
Memory
32 GB RAM
Graphics
NVIDIA RTX 2070 8 GB / AMD RX 6600 XT 8 GB or equivalent
Storage
5 GB available space
Additional Notes
Recommended specifications are intended for comfortable 4K workflows. Large projects and 8K workflows may benefit from additional VRAM and a more powerful GPU.

News

What Gator Material Studio's studio and the outlets Valve syndicates on Steam have said recently.

More like this

Games in Sifter’s catalogue sharing the most Steam genres with this one.