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Gator Material Studio 1.2.2 Patch Notes
Gator Material Studio 1.2.2
This update focuses on Painter reliability and workflow fixes, along with a Designer preview correction.
Painter
- Reworked Material Brush painting so enabled channels update live during the stroke.
- Material Brush now supports individual values for Base Color, Roughness, Metallic, Normal, Height, AO, Emission, and Opacity.
- Improved Material Brush undo behavior so a multi-channel stroke is treated as one action.
- Fixed Clone source handling across multiple UDIM tiles.
- Fixed automatic UDIM switching during 3D painting causing unnecessary structural document updates.
- Fixed the first tablet-pressure dab beginning at full pressure.
- Fixed Brush Presets retaining a previous Stamp or Stencil when the new asset could not be resolved.
- Added a No Stamp option for explicitly clearing the active Stamp.
- Fixed library Stamps, Textures, Alphas, and Stencils not fully loading after opening a project until Refresh was pressed.
- Quick Mask enable and disable state now correctly marks the project as modified.
- Layers inside groups are now visually indented in the Layer Stack and return to normal when ungrouped.
- Improved Smart Material dependency validation so missing resources no longer silently produce non-portable Smart Materials.
- Added safer atomic saving for Painter materials, Smart Materials, export presets, and Brush Preset data.
Designer
- Fixed built-in Cube preview UV mapping so procedural materials use the full 0 to 1 UV range on each face.
- Designer Cube previews now more closely match the 2D procedural output, including patterns such as Brick Generator.
Additional
- General Painter stability and workflow cleanup.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.