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Steam announcementView the game on SifterSeptember 27, 2026

Gator Material Studio v1.1.0

Gator Material Studio v1.1.0

This update adds a new guided onboarding experience designed to walk new users through the core Gator Material Studio workflow from material creation to use in PAINT.

Guided Onboarding

  • Added a new first-run guided experience.
  • Introduces the PAINT, DESIGN, BAKE, and RENDER workspaces and explains what each is used for.
  • Guides users through creating a procedural marble material in DESIGN.
  • Demonstrates procedural nodes, tiling, generated normal maps, roughness, and metallic values.
  • Explains how to expose material parameters for later editing.
  • Guides users through exposing marble colors and modifying those exposed properties after applying the material.
  • Explains the differences between:
  • Export Textures
  • Export Godot
  • Publish

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Explains the difference between Save Material and Save Project.

  • Save Material stores the reusable editable material graph.
  • Save Project preserves the complete project, including meshes, PAINT data, texture sets, and Designer graphs.

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Guides users through publishing a material to the User Library.

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Introduces the Asset Library and its Material and User filters.

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Guides users through applying the published material in PAINT.

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Prompts users to load a model when one is not already available.

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Automatically skips the model-loading step when a model is already loaded.

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Introduces collapsible PAINT panels and requires unnecessary panels to be collapsed before continuing.

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Finishes by having the user modify an exposed material parameter and see the result directly on the model.

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Onboarding Controls

  • Added Start Guided Tour, Not Now, and Don't Show Again options.
  • Added Help > Getting Started so the guide can be launched again at any time.
  • Added Back, Skip Step, and Exit Tutorial controls.
  • Tutorial completion and dismissal state are remembered between sessions.
  • Recovery continues to take priority over first-run onboarding.

This update is focused on making the first experience with Gator Material Studio clearer while demonstrating the complete DESIGN to Library to PAINT workflow.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.