Gator Material Studio

- Разработчик
- Blackwater Gator Studios
- Вышла
- Sep 25, 2026
- Метки
- IndieGame Development
About this game
The developer's description, from the game's Steam store page.
Create procedural materials, paint directly on 3D models, bake mesh maps, and export game-ready PBR textures, all in one standalone material authoring application.
Gator Material Studio is a standalone material-authoring and 3D texture-painting application built for game developers, technical artists, and indie creators.
Create procedural materials with a node-based workflow, apply them directly to 3D models, paint across multiple PBR channels, generate mesh maps, build reusable materials and masks, and prepare finished textures for use in your game engine, all inside one application.
Create Procedural Materials
Build resolution-independent materials using a visual node graph. Combine noises, patterns, shapes, gradients, transforms, filters, normal and height processing, blending, scattering, and other procedural operations to create materials that remain editable instead of being locked into a single bitmap.
Paint Directly on Your Models
Import a UV-mapped model and paint directly in 3D, 2D UV space, or a split view.
Work with material channels including:
- Base Color
- Roughness
- Metallic
- Normal
- Height
- Ambient Occlusion
- Opacity
- Emission
Use paint and fill layers, masks, groups, blending modes, projection tools, symmetry, paths, stencils, alphas, material brushes, polygon fill, clone, smudge, and other non-destructive painting tools.
Bake Mesh-Aware Maps
Generate maps from your model for use while texturing, including:
- Ambient Occlusion
- Curvature
- World-Space Normal
- Position
- Thickness
- ID maps
- Normal maps
These maps can drive generators and reusable material effects such as edge wear, dirt accumulation, cavities, gradients, and other geometry-aware details.
Build Reusable Content
Create and reuse your own:
- Materials
- Smart Materials
- Masks
- Generators
- Filters
- Brushes
- Alphas
- Stencils
- Procedural graphs
Materials created in the Designer workflow can be used directly inside the Painter workflow, allowing procedural generation and hand-painted detail to exist in the same project.
Preview Your Work
Inspect materials in real time with configurable lighting, environments, HDRIs, camera controls, background settings, and presentation effects before exporting your finished textures.
Built for Game Development
Gator Material Studio focuses on practical PBR asset creation for games. Create materials, texture props and characters, bake supporting maps, and export production-ready texture sets without splitting the workflow across separate material-design and texture-painting applications.
System requirements
As Steam lists them.
Windows
Minimum
- Requires a 64-bit processor and operating system
- OS
- Windows 10 64-bit
- Processor
- Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory
- 16 GB RAM
- Graphics
- NVIDIA GTX 1060 6 GB / AMD RX 580 8 GB or equivalent
- Storage
- 5 GB available space
- Additional Notes
- Minimum specifications are intended for 2K workflows. Higher resolutions, large projects, and 8K exports may require significantly more RAM and VRAM.
Recommended
- Requires a 64-bit processor and operating system
- OS
- Windows 11 64-bit
- Processor
- Intel Core i7-9700 / AMD Ryzen 7 3700X
- Memory
- 32 GB RAM
- Graphics
- NVIDIA RTX 2070 8 GB / AMD RX 6600 XT 8 GB or equivalent
- Storage
- 5 GB available space
- Additional Notes
- Recommended specifications are intended for comfortable 4K workflows. Large projects and 8K workflows may benefit from additional VRAM and a more powerful GPU.
macOS
Minimum
- OS
- macOS 13
- Processor
- Apple M1 or equivalent Intel Mac
- Memory
- 16 GB RAM
- Graphics
- Metal 3 compatible GPU
- Storage
- 5 GB available space
Recommended
- OS
- macOS 14 or later
- Processor
- Apple M1 Pro or better
- Memory
- 32 GB RAM
- Graphics
- Apple Silicon GPU with 8 GB or more available unified memory recommended
- Storage
- 5 GB available space
SteamOS + Linux
Minimum
- OS
- 64-bit Linux distribution released in 2020 or later
- Processor
- Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory
- 16 GB RAM
- Graphics
- NVIDIA GTX 1060 6 GB / AMD RX 580 8 GB or equivalent
- Storage
- 5 GB available space
- Additional Notes
- Minimum specifications are intended for 2K workflows. Higher resolutions, large projects, and 8K exports may require significantly more RAM and VRAM.
Recommended
- OS
- 64-bit Linux distribution released in 2020 or later
- Processor
- Intel Core i7-9700 / AMD Ryzen 7 3700X
- Memory
- 32 GB RAM
- Graphics
- NVIDIA RTX 2070 8 GB / AMD RX 6600 XT 8 GB or equivalent
- Storage
- 5 GB available space
- Additional Notes
- Recommended specifications are intended for comfortable 4K workflows. Large projects and 8K workflows may benefit from additional VRAM and a more powerful GPU.
News
What Gator Material Studio's studio and the outlets Valve syndicates on Steam have said recently.
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