
Design Risk Score
Estimated1/100
1 mechanic flagged
Why this score
- Paid DLC+1
1 paid add-on beyond the base game.
Points reflect severity, not just presence — cosmetic-only purchases score far lower than pay-for-power. Total: 1/100. This game was scored from its Steam store listing, so its mechanics are an estimate. How scoring works →
Joy Index
—
Not enough reviews yet
This game doesn’t have enough Steam reviews yet to measure genuine enjoyment. The Design Risk score above is based on its mechanics and stands on its own. Check back once more players have reviewed it.
Verdict
Mindful
Enjoy mindfully
Some mild monetization exists, but the core game offers genuine value. Stay aware of spending triggers.
- Set a monthly cosmetics budget
- Ignore FOMO event pressure
- Focus on what you genuinely enjoy
Where to buy
Now score every game you own
Connect Steam and Sifter grades your whole library the same way it graded this page — what’s worth your time, what’s built to drain it, and what to play tonight. Free, takes about a minute.
More like this
Similar games, with how each one scores.
Sneaky Tail: your questions, answered
Estimated from store data- Is Sneaky Tail pay to win?
- No. Sneaky Tail's real-money purchases don't sell gameplay power — Sifter found no pay-to-win mechanics.
- Does Sneaky Tail have loot boxes or gacha?
- No. Sifter found no loot boxes or gacha in Sneaky Tail — no paid randomised rewards.
- Does Sneaky Tail have microtransactions?
- No. Sneaky Tail is a buy-once game — Sifter found no microtransactions, battle pass, or in-game store.
- How aggressively is Sneaky Tail monetised?
- Sifter grades Sneaky Tail A — 1/100 on the Design Risk scale, where a higher number means more aggressive monetisation. 1 mechanic was flagged. The grade is computed from a public checklist, not opinion.
- Does Sneaky Tail respect your time?
- Sneaky Tail scores 100/100 on Sifter's Time Respect scale — no energy system, daily-login streaks, or limited-time events designed to pull you back.
Mods
Upload a mod →Players report
Community-reported mechanics from players who own Sneaky Tail. Shown separately — this never changes Sneaky Tail’s Design Risk grade.
Own this game? Connect your Steam library to report a mechanic Sifter missed.
Time Respect
EstimatedNo time-coercive mechanics detected — this game lets you play on your own schedule.
Ownership
This game is yours to keep
- Plays offline — no server dependency, so it can't be switched off remotely.
- Installing the Steam release takes a Steam account. Steam doesn't publish whether this title is otherwise DRM-free, so we can't confirm it runs standalone.
This describes the Steam release only — editions of the same game sold on other stores come with those stores' own terms.
Whether you keep what you paid for is its own question, separate from the score. How Sifter measures games →
Embed this score
Drop this in a forum post, wiki, or README — the badge always reflects the current score.





