
What this game has, and who said so
- Loot boxesDeclared
A ratings board required an “Includes Random Items” disclosure — paid items with randomised contents.
- In-game purchasesDeclared
The publisher flagged “In-App Purchases” in Steam's own store categories.
- In-game purchasesDeclared
A ratings board required an “In-Game Purchases” disclosure.
- Third-party DRMExtra account requiredDeclared
The publisher discloses third-party DRM and an extra account requirement.
- Limited-time eventsEstimated
Estimated: wording in the publisher's store description suggests limited-time events. Nobody has confirmed it.
Not shown
Nothing in the store listing named these, and nobody has checked by hand. Sifter has not been shown them — which is not the same as showing they are absent.
How the facts are weighted
Estimated- Loot Boxes+12
Randomised paid containers — gambling-like mechanics, cosmetic outcomes.
Why this counts
Loot boxes have been regulated or banned in Belgium and the Netherlands as gambling products. Research has found correlations between loot box spending and problem gambling symptom severity (Zendle & Cairns, 2018).
- Belgium & Netherlands gambling regulators — loot boxes classified as gambling (2018)
- Zendle & Cairns, PLOS ONE — loot boxes linked to problem gambling (2018)
- ESRB 'In-Game Purchases (Includes Random Items)' interactive element (2020)
- FOMO Events+6
Time-limited content with cosmetic-only stakes.
Why this counts
Przybylski et al. (2013) formalized the Fear of Missing Out (FoMO) construct. Games exploit this by attaching scarcity signals to social currency items, creating anxiety that is only relievable through immediate purchase.
- Przybylski et al., Computers in Human Behavior — FoMO construct (2013)
- Scarcity principle (Cialdini) applied to limited-time store offers
- Paid DLC+4
4 paid add-ons beyond the base game.
- Microtransactions+2
In-game purchases sells cosmetic items only — no gameplay advantage.
Points reflect severity, not just presence — cosmetic-only purchases score far lower than pay-for-power. The weights, and the regulator actions and studies behind each one, are published on the provenance page.
This game was scored from its Steam store listing, so its mechanics are an estimate.
Design Risk
7 of 15 tracked monetisation mechanics disclosedfrom 4 flagged mechanics
Joy Index
64/100
Good
Community score: 64/100
Joy is the share of players who recommend it on Steam, published as-is.
What this adds up to
Light
4 established mechanics, each with a named source.
If you play
- Set a monthly cosmetics budget
- Ignore FOMO event pressure
- Focus on what you genuinely enjoy
What your 2hours won’t show you
Steam’s refund window is 2 hours of playtime within 14 days. Steam's clock runs from launch to exit — menus, loading screens and time minimised all count against it. These 2 are disclosed for this game and arrive on a longer schedule than that:
- Limited-time events — they run on the publisher's calendar, not on yours
- Loot boxes — commonly introduced after the opening stretch
Read from the store listing rather than hand-verified, so treat it as an estimate. Sifter can’t tell you whether you’ll enjoy this — only what has been disclosed about how it makes money. Steam’s refund policy →
Where to buy
Price & availability
Best price now
$58.79−16%
at GameBillet→
Lowest ever
$6.99
at Microsoft Store · 7/15/2026
Real recorded prices & subscription data via IsThereAnyDeal.
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More like this
Similar games, with how each one scores.
NBA 2K26: your questions, answered
Estimated from store data- Is NBA 2K26 pay to win?
- No. NBA 2K26's real-money purchases don't sell gameplay power — Sifter found no pay-to-win mechanics.
- Does NBA 2K26 have loot boxes or gacha?
- Yes. NBA 2K26 includes loot boxes — paid randomised rewards, which Sifter weighs heavily in the grade.
- Does NBA 2K26 have microtransactions?
- Yes. NBA 2K26 has in-game purchases (an in-game store). They buy cosmetic items only — no gameplay advantage.
- How aggressively is NBA 2K26 monetised?
- NBA 2K26: 7 of 15 tracked monetisation mechanics disclosed. 4 mechanics were flagged. Every mechanic listed carries a named source.
- Does NBA 2K26 respect your time?
- 1 of 5 tracked time-pressure mechanics are disclosed for NBA 2K26: limited-time (FOMO) events. Those pull you back on the game's schedule rather than yours.
Mods
Upload a mod →Detected Design Patterns
Content is available only during a limited window, then rotates out.
Paid containers with randomised contents; item value varies by rarity.
Players report
Community-reported mechanics from players who own NBA 2K26. Shown separately — this never changes NBA 2K26’s Design Risk grade.
Own this game? Connect your Steam library to report a mechanic Sifter missed.
Time Respect
Estimated- Limited-Time Events-20
Time-limited content pressures you to play now instead of when you actually want to.
Ownership
This game is yours to keep
- Plays offline — no server dependency, so it can't be switched off remotely.
- Steam lists third-party DRM on this release — "Denuvo Anti-tamper 5 Activations per 24 hours machine activation limit" — and a third-party account/launcher: "2K Sports Account". Either can cut off access: the DRM if its activation servers retire, the account if it's banned or shut down.
This describes the Steam release only — editions of the same game sold on other stores come with those stores' own terms.
Whether you keep what you paid for is its own question, separate from the score. How Sifter measures games →
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