Sifter
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Unturned

Steam

Smartly Dressed Games · Smartly Dressed Games

ActionAdventureCasual
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Design Risk Score

Verified data
BGrade

14/100

2 mechanics flagged

Monetization14pts
Urgency0pts
Retention0pts

Why this score

  • Loot Boxes+12

    Randomised paid containers — gambling-like mechanics, cosmetic outcomes.

    Why this counts

    Loot boxes have been regulated or banned in Belgium and the Netherlands as gambling products. Research has found correlations between loot box spending and problem gambling symptom severity (Zendle & Cairns, 2018).

    • Belgium & Netherlands gambling regulators — loot boxes classified as gambling (2018)
    • Zendle & Cairns, PLOS ONE — loot boxes linked to problem gambling (2018)
    • ESRB 'In-Game Purchases (Includes Random Items)' interactive element (2020)
  • Microtransactions+2

    In-game purchases sells cosmetic items only — no gameplay advantage.

Points reflect severity, not just presence — cosmetic-only purchases score far lower than pay-for-power. Total: 14/100. How scoring works →

Joy Index

91/100

Excellent

Community score: 91/100
Joy reflects genuine enjoyment after accounting for design risk.

Verdict

Mindful

Enjoy mindfully

Some mild monetization exists, but the core game offers genuine value. Stay aware of spending triggers.

  • Set a monthly cosmetics budget
  • Ignore FOMO event pressure
  • Focus on what you genuinely enjoy

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Where to buy

Compare elsewhere:GOGEpic

Detected Design Patterns

Loot Boxes

Paid containers with randomised contents; item value varies by rarity.

No player confirmations yet

Learn about these patterns in the Pattern Registry →

Why this score

Verified data
  • Loot Boxes+12

    Randomised paid containers — gambling-like mechanics, cosmetic outcomes.

    Why this counts

    Loot boxes have been regulated or banned in Belgium and the Netherlands as gambling products. Research has found correlations between loot box spending and problem gambling symptom severity (Zendle & Cairns, 2018).

    • Belgium & Netherlands gambling regulators — loot boxes classified as gambling (2018)
    • Zendle & Cairns, PLOS ONE — loot boxes linked to problem gambling (2018)
    • ESRB 'In-Game Purchases (Includes Random Items)' interactive element (2020)
  • Microtransactions+2

    In-game purchases sells cosmetic items only — no gameplay advantage.

Points reflect severity, not just presence — cosmetic-only purchases score far lower than pay-for-power. Total: 14/100. How scoring works →

Time Respect

Verified data
100/100 · higher respects your time more

No time-coercive mechanics detected — this game lets you play on your own schedule.

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