Echoes of Mystralia – Devlog #3 – All You Can Cast Update 🧙
Welcome back, brave Watchers.
The developers have been hard at work conjuring up our next update, All You Can Cast, which arrives on October 8th!
Get ready for the journey ahead and discover everything this update will have to offer, from exciting new features and Memories to quality-of-life improvements and more.
Let’s observe.
The Basement Dojo

Introducing the Azimuth’s brand-new Basement Dojo! Unlock the basement doors at the Altar to enter your very own training area, where you can experiment with previously discovered Memories on a myriad of training dummies.
Invest Echo Fragments and Ancient Lessons to unlock the different dojo configurations, and types of training dummies.

Best of all… You can recall and practice with Memories you’ve encountered on your runs using the brand-new Vault of Memories, also found in the basement.
Vault of Memories

We heard your request for a memory rolodex, and we’re delivering. The Vault of Memories is finally here! Open the codex to explore your collection of Discovered Memories and place them in your spell canvas to unleash their power against unsuspecting training dummies in the dojo. You can also search for Memories within the codex and view how many you have yet to uncover.
New Tiers of Duties

A Watcher’s duties never end… We’ve added new end-game tiers to existing Duties, offering an even greater challenge for those looking to push their objectives to the limit.
New Memories

This update also releases 7 new Memories from the Cycle for you to discover and experiment with!
- Alliance of Forces, combining elemental powers for devastating results
- Full Circle, bringing a new type of movement
- Walled City, triggering on any critical hit damage
- Fully Focused, rewarding your spellcrafting canvas designs
- And 3 New Memories with homing qualities: Way Back, Aim High, Easy Prey
General Improvements

We’ve gathered a wealth of feedback since launch and are already putting it into action. This update will introduce several quality-of-life improvements while fixing a wide range of gameplay and spell-related bugs.
- Improved Guardian Seals puzzle behaviour: a challenge will now only spawn the first time you fail the timed puzzle
- New option to add or remove “hints” for puzzles (highly-requested from players wanting more of a challenge)
- Complete rework of Mazarim’s animations
- Improved visual effects
- Fixed many gameplay and spell bugs

Questions? Comments? We’d love to hear your thoughts on these improvements in the comments below, or continue the conversation in our Community Discord!
See you in Mystralia. 🔮
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.