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Steam announcementView the game on SifterAugust 7, 2026

Patch 177

Patch notes of Steam update #177, released on August 7th, 2026:

Maps

  • c1a1a
  • Fixed the Freeman's locker room door getting stuck

[*]c2a5a

  • Fixed Apache helicopter touching the death trigger on spawn

[*]c2a5g

  • Fixed mortar shells hitting the sky from above

Game Modes

  • Reworked the default team selection (the 'Auto Join' option)
  • Battle Royale
  • Restored the end round message shown if multiple players are still in the zone by the end of the overtime period (regression since pre-Steam patch 22)

[*]Hunted

  • Team player count balancing tweaks

[*]Sneak vs. Terrorists

  • Fixed Sneaks being able to report dead bodies

Player Models

  • Fixed HL2 Citizen using Fatass's model properties
  • Changed the existing TFC Sniper's token from tfc_sniper to tfc_sniper_hd

NPCs

  • Updated non-JB NPCs to ignore players hiding in a box
  • Upgraded flash lights for Combine scanners
  • Fixed batteries dropped by destroyed Combine scanners couldn't be picked up
  • Updated Metrocops to support empty SetPoliceGoal input calls

Weapons

  • Fixed Explosive Tripmines not playing their dedicated sound cue when tripped
  • Fixed Friction grenades not dealing periodic damage after a direct hit (regression since pre-Steam patch 638)
  • Fixed removing Dubstep Gun could leave its lights active

User Interface

  • Added visual cues to the team selection panel for inaccessible teams
  • Restored textual headshot notifications shown when performing a headshot kill or dying to one
  • Fixed attempting to display a hint panel resulting in an infinite loop leading to a crash
  • Fixed the Explosive tripmines pickup hint not showing in SvT at all
  • Fixed the Pump shotgun alt fire hint showing when the alt fire mode is disabled (ie in Hunted)
  • Fixed missing use of the localization token for the 'Random' player model
  • Fixed kill notifications having no weapon names/icons during the Midas Touch special BR round
  • Idle players will now have a designated icon shown by their name on the scoreboard
  • Slighly tweaked the appearance of the damage numbers
  • Debug overlays will now smoothly follow entities they're created for
  • Rewinding demo playbacks will now remove dangling debug overlays
  • Fixed incorrectly used color markers in various localized strings
  • Updated Czech and Finnish localizations

Effects

  • Fixed certain shadows showing as distorted for objects mistakenly treated as not within view (such as skybox or mirrors)
  • Fixed HDR lighting being always enabled on Linux, even on maps with LDR lighting only

VScript

  • Fixed the VScript language field from the map properties being ignored at the server side

Miscellaneous

  • Mimalloc related tweaks and optimizations
  • Fixed client crash when saving the game instructor lessons progress
  • Fixed client crash due to an excessive amount of scenes to render in one frame
  • Fixed very heavy props starting to glitch when pushed or kicked
  • Fixed team assigned objects (ie security cameras) could be damaged by players from the same team
  • Fixed track trains set to loop around stop rotating after the first loop
  • Fixed per model voice overrides not working for the weapons reloading voice lines
  • Removed use of the 'settings' section from the mapadd files shipped with the game
  • Fixed sv_maxspeed convar not being used at all
  • Replaced sv_showhitboxes convar with new ent_hitboxes cheat command
  • Updated jb_admin_* commands targeting players to include @random and @giants groups, plus updated all groups to support reverse selection via preceding ! (ex: jb_admin_slap @!me slaps everyone but you)

SDK tools

  • Added 'Max health bonus' and 'Max armor bonus' fields to jb_pickup_health and jb_pickup_armor respectively, allowing them to grant health/armor beyond the standard limits
  • Commentary editor
  • Restored missing layout files
  • Fixed crash on exit

[*]faceposer

  • Fixed memory leaks when resampling WAV sounds in PCM format

[*]hlmv

[*]studiomdl

[*]vlocalize

  • Implemented text color markers processor

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.