[Aztecs] Season Announcement
The Aztecs Season is almost here. Fight for the sun!
Watch on YouTube ↗I. Seasonal Units
New Unit - 4-Star: Eagle Warriors

Background:
Among the most elite fighters of the Aztec Empire, the Eagle Warriors represent the sun itself. Because of this, they hold immense prestige within the army and bear the heavy burden of securing sacrifices for the sun. Trained from childhood, these living avatars of the eagle are thrown directly into the brutal reality of war. Only after successfully capturing four enemies do they earn the right to don their feathered raiment and fight for the sun. Spear-throwing is their specialty; they hurl javelins with divine precision to strike vital points, leaving the enemy nowhere to hide. In close combat, their obsidian blades tear through flesh and sever tendons, allowing them to drag foes away as captives. Eagle Warriors act as drillmasters in camp and lead from the front on the battlefield. In civic life, they enjoy privileges rivaling the nobility. Even after retiring from the front lines, they receive lavish treatment while serving as city guardians and peacekeepers, ready to repel any invader.
Unit Features:
- : Captives are revered as "messengers to the gods." Capturing enemies alive to integrate them into your own forces is the ultimate way to crush enemy morale.
- : These razor-sharp obsidian blades tear through flesh. Any attack inflicts pain that causes the Slowed effect on enemies. Using offensive skills inflicts an additional Bleeding effect.
Skills:
- Eagle feathers pierce the air as obsidian blades rain down to cut off all escape. The warriors leap and hurl their spears to cause a Knockdown, then Roll forward to thrust their weapons into the enemy.
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- Like eagles diving from the heavens, they tear into their prey with devastating force. The warriors leap and kick their spears forward for massive damage, followed by a downward slash that knocks back enemies in front of them.
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- A prayer to the sun god. Divine light guides the eagles to hunt their prey. Gain a divine blessing that increases movement speed. While active, additionally inflicts Slowed, and any kill reduces the Cooldown of .
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New Unit - 4-Star: Jaguar Warriors

Background:
Unlike the Eagle Warriors, the Jaguar Warriors trace their origins to Tezcatlipoca, the "Smoking Mirror"—the chief god of obsidian, hostility, conflict, and jaguars. Their weapon, the Macuahuitl, perfectly embodies the god's omnipotence. This fearsome saw-sword, crafted from dense wood set with obsidian blades, can both bludgeon foes and slice repeatedly through flesh, leaving grisly wounds akin to a jaguar's bite. Once ensnared by a Macuahuitl, an enemy faces only doom—or perhaps glory. They are not simply killed, but slashed, knocked unconscious, captured, and ultimately sacrificed to the gods. Off the battlefield, Jaguar Warriors hold a special duty: participating in gladiatorial sacrifices. Only the most skilled captives are chosen as gladiators to fight several Jaguar Warriors to the death. Regardless of the victor, the duel itself is considered a sacred offering to the sun.
Unit Features:
- : Captives are revered as "messengers to the gods." Capturing enemies and integrating them into your Unit is the best way to strike down your foes.
- : The gleam of obsidian brings endless bloodshed. Enemies struck by Macuahuitl skills will instantly suffer massive Bleeding damage if hit by a Normal Attack shortly after.
Skills:
- The jaguar pounces. Leap to a designated area, smash the ground to Knockdown enemies in an area of effect, and follow up with a brutal Macuahuitl strike to the head.
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- Answering the call of the night, the Jaguar Warriors relentlessly swing their Macuahuitl. Like the fangs of the night god, they tear through the enemy formation, leaving a trail of blood in their wake.
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New Unit - 5-Star: Shorn Ones

Background:
In the Aztec Empire's foreign conquests, the Shorn Ones serve as the vanguard—and their appearance is just as striking as their duty. True to their name, their heads are completely shaved save for a single braid. Their faces are painted half blue and half yellow, representing the dual aspects of Huitzilopochtli as the god of war and the sun. Carrying towering banners adorned with divine effigies on their backs, they march onto the battlefield like moving idols. To become one of the Shorn Ones, a warrior must not only capture at least six enemies but also survive a series of agonizing trials. Yet, for these born fighters, the glory is worth every drop of blood. They can wield a massive Macuahuitl single-handedly—a weapon that regular soldiers struggle to hold with two—unleashing devastating strikes upon their foes. Standing at the absolute pinnacle of martial prowess, the Shorn Ones care little for the lives of their enemies, or even their own. They are consumed by a singular focus: to demonstrate their absolute loyalty, courage, and zeal to the gods through unending slaughter.
Unit Features:
- : A glorious death is the ultimate offering to the sun, inspiring fellow Shorn Ones to fight to the bitter end. Every allied unit that falls increases the entire team's damage.
- : Sharp obsidian effortlessly shreds the target's flesh to inflict Bleeding damage. However, the brittle stone shatters easily, requiring constant honing and replacement. The weapon's massive wooden core also deals significant Blunt Damage.
Skills:
- Charge at the target. Frontline soldiers raise their shields to absorb damage. Upon closing the distance, the vanguard will Knockdown and control the target, while the rear rank quickly follows up with brutal strikes to capitalize on the opening.
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- Some soldiers raise shields to defend. Upon taking a hit, they counterattack with their greatswords, dealing massive Block-breaking damage.
- Other soldiers follow the defenders, launching immediate area-of-effect attacks that cause a Knockdown.
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- While active, continuously restores weapon sharpness and health.
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II. Battle Pass
During the Season, purchasing the Battle Pass unlocks additional premium rewards.
Battle Pass tier rewards:
- Tier 1: Hero Attire Eagle's Chosen
- Tier 20: Unit Banner Feathered Serpent Banner
- Tier 50: Unit Attire Caiman Priest
- Tier 70: Mount Attire Mountain Heart Steed
- Tier 100: Hero Attire Tlatoani
- Tiers 15, 30, and 60: Equipment Honing material Honing Ingot


III. Seasonal Store
- During the Season, the Seasonal Store will feature returning Attire from the Season. Players can redeem these at a 20% discount using Blades.
- Margrave of the Border (Sealed): Exchange price adjusted from 2,500 to 2,000 Blades
- Emperor in Steel (Sealed): Exchange price adjusted from 5,000 to 4,000 Blades
- Imperial Campaign (Sealed): Exchange price adjusted from 2,500 to 2,000 Blades
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The following Attire will return to their original Blades exchange prices:
- Bloodbound (Sealed): Exchange price adjusted from 2,000 to 2,500 Blades
- Warborn (Sealed): Exchange price adjusted from 4,000 to 5,000 Blades
- Terracotta Guardian (Sealed): Exchange price adjusted from 2,000 to 2,500 Blades
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The following Attire will be removed from the Seasonal Store:
- Snowbloom Heir (Sealed) (Hero Attire)
- Kachiriten (Sealed) (Hero Attire)
- Sadaham (Sealed) (Unit Attire)
- Returning Weapon Attire from the Season
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Added for exchange, priced at 1,000 Blades. A maximum of 4 can be redeemed per season.
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IV. Seasonal Map
Background:
Flames of war ignite over the city on the lake! Towering stone temples rise amidst a network of waterways, where causeways, pontoon bridges, and canals intertwine to trace the magnificent water capital of an ancient empire. The gods are looking down upon this battlefield. Fight to the bitter end to earn their gaze, secure divine blessings, and dominate the war!
Release Date:
The new map is expected to be available alongside the event after the maintenance on October 22 (UTC+8). Stay tuned!

V. World Core Regions Overview
The following servers will open three Regions: Ungverija, Borderlands, and Anadolou. The core Region is Anadolou, meaning the ownership of Reginopolis determines the Hegemon Title.
Poros:
- Lotus Ash Sea, Dragonrise Island, Jaderock Creek
EU/AMS:
- Crystal Sea, Elysium Peak
The following servers will open two Regions: Ungverija and Anadolou. The core Region is Anadolou, meaning the ownership of Reginopolis determines the Hegemon Title.
Poros:
- Crimson Khan, Astral Crown
EU/AMS:
- Iron Legion
The following servers will open one Region: Anadolou. The core Region is Anadolou, meaning the ownership of Reginopolis determines the Hegemon Title.
Poros:
- Warlords Ascend, Sunstone Aegis
Phase 1: Opening Moves
Time: After maintenance on Sept 29 - Oct 12, 12:00 (UTC+8)
Usable Unit Tiers: Max one 4-Star or 5-Star Unit (Ranked Battles are exempt)
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 5-Star and below
Auxiliaries Points: 6
Territory War:
Poros:
- Warlords of the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers can enter Ungverija and Borderlands.
- Warlords of the Crimson Khan and Astral Crown servers can enter Ungverija and Anadolou.
- Warlords of the Warlords Ascend and Sunstone Aegis servers can enter Anadolou.
EU/AMS:
- Warlords of the Crystal Sea and Elysium Peak servers can enter Ungverija and Borderlands.
- Warlords of the Iron Legion server can enter Ungverija and Anadolou.
Phase 2: Eve of the Storm
Time: Oct 12, 12:00 - Oct 26, 12:00 (UTC+8)
Usable Unit Tiers: Max one 5-Star Unit (Ranked Battles are exempt)
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 5-Star and below
Auxiliaries Points: 6
Poros:
- Warlords of the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers can enter Ungverija, Borderlands, and Anadolou.
EU/AMS:
- Warlords of the Crystal Sea and Elysium Peak servers can enter Ungverija, Borderlands, and Anadolou.
Phase 3: All is Chaos
Time: Oct 26, 12:00 - Nov 16, 12:00 (UTC+8)
Usable Unit Tiers: 5-Star and below
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 5-Star and below
Auxiliaries Points: 6
Phase 4: Usurp the Thrones
Time: Nov 16, 12:00 - Nov 30, 12:00 (UTC+8)
Usable Unit Tiers: 5-Star and below
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 5-Star and below
Auxiliaries Points: 6
Territory War:
Poros:
- Warlords of the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers can fight for Turul Város and Conqueror's City.
- Warlords of the Crimson Khan and Astral Crown servers can fight for Turul Város.
- Warlords of the Warlords Ascend and Sunstone Aegis servers can fight for Reginopolis.
EU/AMS:
- Warlords of the Crystal Sea and Elysium Peak servers can fight for Turul Város and Conqueror's City.
- Warlords of the Iron Legion server can fight for Turul Város.
Phase 5: Imperial Dawn
Time: Nov 30, 12:00 - Dec 14, 12:00 (UTC+8)
Usable Unit Tiers: 5-Star and below
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 5-Star and below
Auxiliaries Points: 6
Territory War:
Poros:
- Warlords of the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers can fight for Turul Város, Conqueror's City, and Reginopolis.
- Warlords of the Crimson Khan and Astral Crown servers can fight for Turul Város and Reginopolis.
EU/AMS:
- Warlords of the Crystal Sea and Elysium Peak servers can fight for Turul Város, Conqueror's City, and Reginopolis.
- Warlords of the Iron Legion server can fight for Turul Város and Reginopolis.
VI. Season Challenges
Eagle Warriors (Complete 6 of 8 quests per stage)
Challenge unlocked: After maintenance on Sept 29, 2026
Stage 1 Reward: 3-Day Unit Trial
Stage 2 Reward: Unit Medal *120
Stage 3 Reward: Permanent Unit
Stage 4 Reward: Exclusive Epic Doctrine
Stage 5 Reward: Unit Chibi Avatar
Jaguar Warriors (Complete 6 of 8 quests per stage)
Challenge unlocked: Oct 12, 2026, at 12:00 (UTC+8)
Stage 1 Reward: 3-Day Unit Trial
Stage 2 Reward: Unit Medal *120
Stage 3 Reward: Permanent Unit
Stage 4 Reward: Exclusive Epic Doctrine
Stage 5 Reward: Unit Chibi Avatar
Shorn Ones (Complete 10 of 12 quests per stage)
Challenge unlocked: Oct 26, 2026, at 12:00 (UTC+8)
Stage 1 Reward: 3-Day Unit Trial
Stage 2 Reward: Exclusive Rare Doctrine
Stage 3 Reward: Unit Medal *120
Stage 4 Reward: Permanent Unit
Stage 5 Reward: Doctrine Spirit (current season only), Unit Medal *200
Stage 6 Reward: Exclusive Epic Doctrine
Stage 7 Reward: Unit Chibi Avatar
VII. Season Runes
Armour Runes:
- Helm:
- : Reduces unit damage taken by 20%. Upon death, creates a poison area with a 5-meter radius. Enemy units within the area take damage equal to 2% of their max health per second for 10 seconds. Cost: 3
- : Reduces unit damage taken by 20%. When health is below 50%, further reduces unit damage taken by 10%. Cost: 3
- [Xilonen's Gift]: When at an allied , restores 2% of max health per second. Cost: 2
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Armour:
- : Lifesteal from units converts 50% of the healing amount into damage to the target. Only effective for units. Cost: 2
- [Earth's Vessel]: Reduces damage taken by 10%. When in , , , or states, further reduces damage taken by 25%. Cost: 3
- : Using non-ranged skills increases all defence types by 25% for 8 seconds. Cost: 3
- : Increases Slashing Damage of units by 6%. Cost: 2
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Bracers:
- : For , , , and units, restores 2 ammo per unit kill. Cost: 3
- : Enters an uninterruptible state during a melee cavalry charge, which disappears after taking one attack. Lasts 10 seconds. Cost: 3
- : Increases damage dealt to units by 6%. Cost: 2
- [Captor's Glory]: Increases damage dealt to heroes by 6%. Cost: 2
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Boots:
- : When health is below 25%, hero damage taken is reduced by 50%. Cost: 3
- : Each time a unit uses a skill, it restores 200 block points. Cost: 3
- : Reduces duration by 40% while keeping the total healing amount unchanged. Cost: 2
- : While using , the movement speed penalty is reduced from 50% to 30%. Cost: 2
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Weapon Runes:
- Shortsword & Shield:
- : Using [Centurion's Battle Drill] and grants immunity to crowd control effects, except . Cost: 3
- : Using increases your unit's defence by 30%. Cost: 3
- : Taking unit attacks increases all defence types by 20 points, stacking up to 8 times for 7 seconds. At max stacks, heals 2% of max health per second for 5 seconds. Cost: 2
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Short Bow:
- [Hummingbird's Flight]: Normal Attacks that hit an enemy increase movement speed by 5% for 6 seconds, stacking up to 3 times. After a , Normal Attacks within 2 seconds will fire three arrows simultaneously (each dealing 60% of a single arrow's damage) and inflict a 10% effect. Cost: 3
- [Eagle's Debt]: and will mark enemies. detonates this mark, dealing 200 + 8% of current health as damage over 2 seconds (0.2-second interval between detonations). Cost: 3
- [Wind's Path]: grants an extra 4.5% Piercing Damage and 4.5% movement speed. Its duration is increased by 2 seconds, but the max stacks are reduced to 5. Cost: 2
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Shield & Spear:
- : and deal 10% more headshot damage. Cost: 3
- : Reduces damage taken during by 30% and grants immunity to crowd control effects, except . Cost: 3
- [Courier's Swiftness]: Reduces Stamina cost of and Sidestep attacks. Cost: 2
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Glaive:
- [Serpent's Flame]: Using and grants immunity to and . Cost: 3
- : no longer affects allies, but its effect is increased by 20% and applies to you and your unit regardless of distance. Cost: 3
- [Jaguar's Whirlwind]: During , grants immunity to crowd control effects, except . Cost: 2
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Musket:
- : hits blast surrounding enemies, dealing 600 burn damage. Cost: 3
- : Within 10 seconds of using , it can be used again once. This only triggers once per cooldown cycle, and increases the cooldown by 15 seconds. Cost: 3
- : fires instead. Cost: 2
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Longsword & Shield:
- : Using an restores 1.5% of max health per second for 10 seconds. Cost: 3
- : Casting increases the defence of nearby allies by 10% for 5 seconds. Cost: 3
- : When health is above 70%, increases all damage by 100 points. Cost: 2
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Dual Blades:
- : Landing a skill hit while in stealth causes the target to lose 4% of their current health per second and reduces their healing received by 60% for 5 seconds. Cost: 3
- : Stealth attacks stack critical value. Cost: 3
- : Reduces the cooldown of [Bo-Shurikens] by 1.5 seconds and increases its range by 25%. Cost: 2
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Nodachi:
- : While in , increases Critical Value by 100%. Cost: 3
- : Casting and grants an extra stack of . Cost: 3
- : While in , gain a 4,000-point shield. Cost: 2
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Chain Dart & Scimitar:
- : Hits from , , and skills mark enemy heroes for 4 seconds. Reaching 5 stacks deals 20% of their current health as damage. The same target can only take this damage once every 15 seconds. Can be triggered cooperatively with other heroes. Cost: 3
- : Each hit from on an enemy reduces the cooldown of [Scorpion's Snare] by an additional 1 second. Cost: 3
- [Coyote's Wound]: Increases damage dealt to heroes and units currently being healed by 15%. Cost: 2
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Maul:
- : When consuming Stamina to cast skills, gain 1 stack of the buff (lasts 5 seconds, max 3 stacks). Each stack grants 10% damage reduction and 8% damage boost. Cost: 3
- : When using , the third strike increases defence by 10%, and the fourth strike grants immunity to crowd control effects (except ) while increasing defence by 18%. Cost: 3
- : Reduces the Stamina cost of all Maul skills by 30%. Cost: 2
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Poleaxe:
- : Each unit hit by grants a 3% all-type damage reduction per stack for 3 seconds, up to 10 stacks. Cost: 3
- [Sun's Thirst]: Each unit hit by reduces the cooldown of your by 0.5 seconds. Cost: 3
- : Reduces damage taken during your by 10%. Cost: 2
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Spear:
- : Each stack of [Hard-Hitting] grants an extra 2% all-type damage boost. Cost: 3
- [Hunter's Mount]: Reduces the Stamina cost of mounted right-click attacks by 20%. Cost: 3
- : Hitting an enemy with a Normal Attack while mounted reduces the cooldown of (mounted E skill) by 3 seconds. Cost: 2
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Bow:
- : Your fully-charged and overcharged Normal Attacks gain the "Piercing" attribute. Arrows will not disappear after hitting the first enemy unit; instead, they deal 60% damage and continue flying, piercing up to 2 units. Cost: 3
- : Each enemy hit by reduces its cooldown by 3 seconds. Cost: 3
- : Increases damage dealt to ranged units by 15%. Cost: 2
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Pike:
- : Using grants 1 stack of [Dragon's Courage]. Each stack provides 5% damage reduction, lasting 4 seconds and stacking up to 3 times. For 7 seconds after reaching max stacks, , , and ignore 50% of the target's defence. Cost: 3
- : immediately gains the damage and Knockup effects of a 1-second charge without needing to charge. Cost: 3
- : Every use of the third strike of , , or reduces the cooldown of your by 2 seconds. Cost: 2
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Bastard Sword:
- : Hitting an enemy with increases the damage they take from by 20% for 2 seconds. Hitting an enemy with increases the damage they take from by 20% for 2 seconds. Cost: 3
- : When defending for more than 1 second, your next within 4 seconds will Knockdown the enemy. Cost: 3
- : can Knockback enemy units. Cost: 2
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VIII. Season Fame
- Season Fame from the Season will be reset, and the Season Fame will begin.
- Fame Store rewards are as follows:

IX. System Optimizations
- All-New :
- The Season introduces the brand-new event. By participating, you can earn up to 24 Challenge Vouchers exclusively for this season's Unit Challenges!
- Once the Season begins, all Warlords who log in will receive two new sets of . The completion conditions within each set remain the same, but the required completion count will progressively increase as you finish them.
- Quest Set 1 Conditions: Earn a total of X badges in , (any mode), or . (A maximum of 10 badges are recorded per match. A counts as 3, and a counts as 2).
- Quest Set 2 Conditions: Achieve any of the following X times: Complete 1 Daily Quest / Level up your Hero by 1 / Win 1 Co-op mode battle (including ) / Participate in 1 fief battle / Defeat a once.
- In each set, the next quest will unlock immediately upon completing the previous one, up until the 5th quest. From the 6th quest onward, the next quest will unlock on the day after you complete the previous one. Progress is not tracked if you have not yet received the new quest.
- Quests from both sets can be progressed simultaneously. Furthermore, you can still complete the current even if you switch to a previous season's Unit Challenges.
- feature a special reward progress bar. Every notch on the bar corresponds to 1 Season-Limited Challenge Voucher. Completing any advances the bar by 1 notch. Warlords who purchase the Battle Pass can claim all rewards up to their current progress, and will continue to unlock rewards for every subsequent notch reached.
- The Season-Limited Challenge Voucher is a brand-new item. Each voucher can be used to auto-complete 1 Unit Challenge quest for the current season, but cannot be used for past seasons' Unit Challenges.
- Warlords can complete a maximum of 24 during the Season (combined from both sets), earning up to 24 Season-Limited Challenge Vouchers.
- can be auto-completed using . The cost and discount rules are identical to standard Unit Challenges. However, Season-Limited Challenge Vouchers cannot be used to auto-complete .
- This event will run until the end of the Season. Once the season ends, any uncompleted quests will expire, and unused Season-Limited Challenge Vouchers will be converted into (500 per voucher).

- Unit Mechanics Optimization:
This season, we have adjusted the unit deployment restrictions in . The changes are as follows:
Previous Rules:
- 3-Star Era: Only 3-Star units could be deployed in Matchmaking (, ) and .
- 4-Star Era: Only 4-Star and below units could be deployed in Matchmaking (, ) and .
New Rules:
- 3-Star Era: You may deploy a maximum of one 4-Star or 5-Star unit in a Matchmaking (, ) or battle.
- 4-Star Era: You may deploy a maximum of one 5-Star unit in a Matchmaking (, ) or battle.
Furthermore, throughout all eras of this season, we are lifting the restrictions on and . These attributes will remain fully active across all phases. We will continue to adjust these mechanics in future seasons based on your feedback and experiences in S28! We welcome all Warlords to share their thoughts with us.

X. Balance Adjustments
- Unit Balance Adjustments & Mastery
White Plume Guards
- Base Leadership: 310 → 300
- base cooldown: 50s → 45s
- fight-to-the-death state duration: 5s → 6s
- Max health restored after ends: 20% → 25%
- base Piercing Armour Penetration multiplier: 100% → 110%
- base Piercing Damage multiplier: 100% → 120%
- base Blunt Damage multiplier: 100% → 120%
- Formation attack base Blunt Damage multiplier: 100% → 120%
Sparta
- Base Leadership: 305 → 295
- base Piercing Armour Penetration multiplier: 120% → 130%
- base Piercing Damage multiplier: 170% → 180%
- base Piercing Armour Penetration multiplier: 120% → 130%
- base Blunt Damage multiplier: 178% → 190%
- Base Block: 950 → 1045
Queen's Knights
- Base Leadership: 280 → 305
Berserkers
- Base Leadership: 215 → 225
- health restoration upon casting: 4500 → 4000
- Extra damage taken during : 35% → 40%
- periodic health restoration reduced
Halberdier Sergeants
- Base Health: 6852 → 7573
- Base Piercing Defence: 521 → 573
- Base Slashing Defence: 465 → 512
- Base Blunt Defence: 307 → 338
- attack base Piercing Damage multiplier: 100% → 160%
- brace attack base Piercing Damage multiplier: 20% → 23%
Fortebraccio Pikemen
- Base Health: 6646 → 7316
- Base Piercing Defence: 501 → 551
- Base Slashing Defence: 452 → 497
- Base Blunt Defence: 307 → 338
Greyhair Garrison
- Spearmen max attack targets: 1 → 2; when health is below 40%, max attack targets: 1 → 3
- Longblades minimum damage rate: 10% → 30%
- Base Piercing Defence: 403 → 484
- Base Slashing Defence: 501 → 551
- Base Blunt Defence: 520 → 572
- Base Block: 850 → 1050
- base cooldown: 30s → 26s
- During , spearmen piercing enemies will further reduce the damage those enemies deal
- tag effect stacking interval: 2s → 1s
Falois Combat Medics Mastery
- Stage 1: The Soldier's Life
- Increases max health by 200
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Stage 2: Schiltron
- Increases Piercing Defence by 80
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Stage 3: The Soldier's Life
- Increases max health by 200
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Stage 4: Toughen Up
- Increases Slashing Defence by 80
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Stage 5: Falois Alliance
- When using , reduces Block cost for nearby allied units by 225 for 20 seconds
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Stage 6: Mustering
- Increases unit size by 1
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Stage 7: Stand Fast
- Reduces Ranged damage taken by 200
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Stage 8: Sacred Will
- Allied units healed by gain a "Sacred" effect for 60 seconds, which increases all defence types by 15% and movement speed by 10%. If they are a shield unit, their max Block is also increased by 10%
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- New Epic Weapon Schematics for Maul and Poleaxe
Maul
- Added to forge the weapon: .
- Passive Effect:
- hits restore 35% of currently missing Stamina.
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Weapon Affixes:
- and grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 8 seconds.
- and grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 6 seconds.
- and grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 4 seconds.
- and grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 2 seconds.
- and grant Uninterruptible for 1.5 seconds when charging begins.
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- deals 60% + 661 Blunt Damage to enemies in the area after throwing the target.
- deals 90% + 992 Blunt Damage to enemies in the area after throwing the target.
- deals 120% + 1323 Blunt Damage to enemies in the area after throwing the target.
- deals 160% + 1764 Blunt Damage to enemies in the area after throwing the target.
- deals 200% + 2205 Blunt Damage to enemies in the area after throwing the target.
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- Deals 15% extra damage to enemies in the state.
- Deals 20% extra damage to enemies in the state.
- Deals 25% extra damage to enemies in the state.
- Deals 30% extra damage to enemies in the state.
- Deals 35% extra damage to enemies in the state.
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- Cooldown of is reduced by 0.8 seconds for each uncast strike; cooldown of is reduced by 0.7 seconds for each uncast strike.
- Cooldown of is reduced by 1.1 seconds for each uncast strike; cooldown of is reduced by 0.9 seconds for each uncast strike.
- Cooldown of is reduced by 1.4 seconds for each uncast strike; cooldown of is reduced by 1.1 seconds for each uncast strike.
- Cooldown of is reduced by 1.7 seconds for each uncast strike; cooldown of is reduced by 1.3 seconds for each uncast strike.
- Cooldown of is reduced by 2 seconds for each uncast strike; cooldown of is reduced by 1.5 seconds for each uncast strike.
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- When Stamina is full, gain 10% damage reduction; this effect weakens by 2% for every 20% Stamina lost.
- When Stamina is full, gain 15% damage reduction; this effect weakens by 3% for every 20% Stamina lost.
- When Stamina is full, gain 20% damage reduction; this effect weakens by 4% for every 20% Stamina lost.
- When Stamina is full, gain 25% damage reduction; this effect weakens by 5% for every 20% Stamina lost.
- When Stamina is full, gain 30% damage reduction; this effect weakens by 6% for every 20% Stamina lost.
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- hits restore an additional 9% of missing Stamina.
- hits restore an additional 13% of missing Stamina.
- hits restore an additional 17% of missing Stamina.
- hits restore an additional 21% of missing Stamina.
- hits restore an additional 25% of missing Stamina.
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Poleaxe
- Added to forge the weapon: .
- New Move : Left-clicking while blocking will replace the basic attack with .
- Casting when block duration is less than 1.2 seconds triggers , dealing 150% Slashing Damage.
- Casting when block duration exceeds 1.2 seconds triggers , dealing 200% Slashing Damage and a Knockdown.
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Weapon Affixes:
- hits drain 230 Stamina from the enemy.
- hits drain 310 Stamina from the enemy.
- hits drain 390 Stamina from the enemy.
- hits drain 470 Stamina from the enemy.
- hits drain 550 Stamina from the enemy.
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- cooldown is reduced by 2 seconds, but its damage is reduced by 50%.
- cooldown is reduced by 3 seconds, but its damage is reduced by 50%.
- cooldown is reduced by 4 seconds, but its damage is reduced by 50%.
- cooldown is reduced by 5 seconds, but its damage is reduced by 50%.
- cooldown is reduced by 6 seconds, but its damage is reduced by 50%.
[/*][*]
- buffs on yourself last 2 seconds longer.
- buffs on yourself last 3 seconds longer.
- buffs on yourself last 4 seconds longer.
- buffs on yourself last 5 seconds longer.
- buffs on yourself last 6 seconds longer.
[/*][*]
- Permanently immune to , but taking attacks reduces movement speed by 12% for 4 seconds, stacking up to 3 times.
- Permanently immune to , but taking attacks reduces movement speed by 9% for 4 seconds, stacking up to 3 times.
- Permanently immune to , but taking attacks reduces movement speed by 6% for 4 seconds, stacking up to 3 times.
- Permanently immune to , but taking attacks reduces movement speed by 3% for 4 seconds, stacking up to 3 times.
- Permanently immune to .
[/*][*]
- Taking an attack when current health is below 30% grants 90% damage reduction for 1.5 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 2 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 2.5 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 3 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 3.5 seconds. Cooldown: 35 seconds.
[/*][*]
- can be cast after defending for more than 1 second.
- can be cast after defending for more than 0.9 seconds.
- can be cast after defending for more than 0.8 seconds.
- can be cast after defending for more than 0.7 seconds.
- can be cast after defending for more than 0.6 seconds.
[/*][/*]
XI. Other Optimizations and Bug Fixes
- Replaced the in the Ranked Battles store and settlement rewards with the , which contains the new Epic weapon schematics.
- Added the to the Imperial Store. Opening it grants a tradable Epic Hero Schematic for a random weapon type. It costs 100 Triumph, and up to 4 can be redeemed per season.
- Added the to the fief dividend pool.
- Optimized the client package size for a smoother downloading and installation experience.
- Optimized client performance to improve overall gameplay smoothness during matches.
- Fixed an issue where Heroes could sometimes lose their weapons during the tutorial stages.
- Fixed an issue where the gender change feature caused mismatched hairstyles for certain Attire.
- Fixed an issue where the bounty items could not be used properly. Season Announcement The Aztecs Season is almost here. Fight for the sun! 【PV占位】 I. Seasonal UnitsNew Unit - 4-Star: Eagle Warriors 【配图占位】 Background: Among the most elite fighters of the Aztec Empire, the Eagle Warriors represent the sun itself. Because of this, they hold immense prestige within the army and bear the heavy burden of securing sacrifices for the sun. Trained from childhood, these living avatars of the eagle are thrown directly into the brutal reality of war. Only after successfully capturing four enemies do they earn the right to don their feathered raiment and fight for the sun. Spear-throwing is their specialty; they hurl javelins with divine precision to strike vital points, leaving the enemy nowhere to hide. In close combat, their obsidian blades tear through flesh and sever tendons, allowing them to drag foes away as captives. Eagle Warriors act as drillmasters in camp and lead from the front on the battlefield. In civic life, they enjoy privileges rivaling the nobility. Even after retiring from the front lines, they receive lavish treatment while serving as city guardians and peacekeepers, ready to repel any invader. Unit Features:
- : Captives are revered as "messengers to the gods." Capturing enemies alive to integrate them into your own forces is the ultimate way to crush enemy morale.
- : These razor-sharp obsidian blades tear through flesh. Any attack inflicts pain that causes the Slowed effect on enemies. Using offensive skills inflicts an additional Bleeding effect.
Skills:
- Eagle feathers pierce the air as obsidian blades rain down to cut off all escape. The warriors leap and hurl their spears to cause a Knockdown, then Roll forward to thrust their weapons into the enemy.
[/*][*]
- Like eagles diving from the heavens, they tear into their prey with devastating force. The warriors leap and kick their spears forward for massive damage, followed by a downward slash that knocks back enemies in front of them.
[/*][*]
- A prayer to the sun god. Divine light guides the eagles to hunt their prey. Gain a divine blessing that increases movement speed. While active, additionally inflicts Slowed, and any kill reduces the Cooldown of .
[/*]
New Unit - 4-Star: Jaguar Warriors
【配图占位】
Background:
Unlike the Eagle Warriors, the Jaguar Warriors trace their origins to Tezcatlipoca, the "Smoking Mirror"—the chief god of obsidian, hostility, conflict, and jaguars. Their weapon, the Macuahuitl, perfectly embodies the god's omnipotence. This fearsome saw-sword, crafted from dense wood set with obsidian blades, can both bludgeon foes and slice repeatedly through flesh, leaving grisly wounds akin to a jaguar's bite. Once ensnared by a Macuahuitl, an enemy faces only doom—or perhaps glory. They are not simply killed, but slashed, knocked unconscious, captured, and ultimately sacrificed to the gods. Off the battlefield, Jaguar Warriors hold a special duty: participating in gladiatorial sacrifices. Only the most skilled captives are chosen as gladiators to fight several Jaguar Warriors to the death. Regardless of the victor, the duel itself is considered a sacred offering to the sun.
Unit Features:
- : Captives are revered as "messengers to the gods." Capturing enemies and integrating them into your Unit is the best way to strike down your foes.
- : The gleam of obsidian brings endless bloodshed. Enemies struck by Macuahuitl skills will instantly suffer massive Bleeding damage if hit by a Normal Attack shortly after.
Skills:
- The jaguar pounces. Leap to a designated area, smash the ground to Knockdown enemies in an area of effect, and follow up with a brutal Macuahuitl strike to the head.
[/*][*]
- Answering the call of the night, the Jaguar Warriors relentlessly swing their Macuahuitl. Like the fangs of the night god, they tear through the enemy formation, leaving a trail of blood in their wake.
[/*]
New Unit - 5-Star: Shorn Ones
【配图占位】
Background:
In the Aztec Empire's foreign conquests, the Shorn Ones serve as the vanguard—and their appearance is just as striking as their duty. True to their name, their heads are completely shaved save for a single braid. Their faces are painted half blue and half yellow, representing the dual aspects of Huitzilopochtli as the god of war and the sun. Carrying towering banners adorned with divine effigies on their backs, they march onto the battlefield like moving idols. To become one of the Shorn Ones, a warrior must not only capture at least six enemies but also survive a series of agonizing trials. Yet, for these born fighters, the glory is worth every drop of blood. They can wield a massive Macuahuitl single-handedly—a weapon that regular soldiers struggle to hold with two—unleashing devastating strikes upon their foes. Standing at the absolute pinnacle of martial prowess, the Shorn Ones care little for the lives of their enemies, or even their own. They are consumed by a singular focus: to demonstrate their absolute loyalty, courage, and zeal to the gods through unending slaughter.
Unit Features:
- : A glorious death is the ultimate offering to the sun, inspiring fellow Shorn Ones to fight to the bitter end. Every allied unit that falls increases the entire team's damage.
- : Sharp obsidian effortlessly shreds the target's flesh to inflict Bleeding damage. However, the brittle stone shatters easily, requiring constant honing and replacement. The weapon's massive wooden core also deals significant Blunt Damage.
Skills:
- Charge at the target. Frontline soldiers raise their shields to absorb damage. Upon closing the distance, the vanguard will Knockdown and control the target, while the rear rank quickly follows up with brutal strikes to capitalize on the opening.
[/*][*]
- Some soldiers raise shields to defend. Upon taking a hit, they counterattack with their greatswords, dealing massive Block-breaking damage.
- Other soldiers follow the defenders, launching immediate area-of-effect attacks that cause a Knockdown.
[/*][*]
- While active, continuously restores weapon sharpness and health.
[/*]
II. Battle Pass
During the Season, purchasing the Battle Pass unlocks additional premium rewards.
Battle Pass tier rewards:
- Tier 1: Hero Attire Eagle's Chosen
- Tier 20: Unit Banner Feathered Serpent Banner
- Tier 50: Unit Attire Caiman Priest
- Tier 70: Mount Attire Mountain Heart Steed
- Tier 100: Hero Attire Tlatoani
- Tiers 15, 30, and 60: Equipment Honing material Honing Ingot
【配图占位】
III. Seasonal Store
- During the Season, the Seasonal Store will feature returning Attire from the Season. Players can redeem these at a 20% discount using Blades.
- Margrave of the Border (Sealed): Exchange price adjusted from 2,500 to 2,000 Blades
- Emperor in Steel (Sealed): Exchange price adjusted from 5,000 to 4,000 Blades
- Imperial Campaign (Sealed): Exchange price adjusted from 2,500 to 2,000 Blades
[/*][*]
The following Attire will return to their original Blades exchange prices:
- Bloodbound (Sealed): Exchange price adjusted from 2,000 to 2,500 Blades
- Warborn (Sealed): Exchange price adjusted from 4,000 to 5,000 Blades
- Terracotta Guardian (Sealed): Exchange price adjusted from 2,000 to 2,500 Blades
[/*][*]
The following Attire will be removed from the Seasonal Store:
- Snowbloom Heir (Sealed) (Hero Attire)
- Kachiriten (Sealed) (Hero Attire)
- Sadaham (Sealed) (Unit Attire)
- Returning Weapon Attire from the Season
[/*][*]
Added for exchange, priced at 1,000 Blades. A maximum of 4 can be redeemed per season.
[/*]
【配图占位】
IV. Seasonal Map
Background:
Flames of war ignite over the city on the lake! Towering stone temples rise amidst a network of waterways, where causeways, pontoon bridges, and canals intertwine to trace the magnificent water capital of an ancient empire. The gods are looking down upon this battlefield. Fight to the bitter end to earn their gaze, secure divine blessings, and dominate the war!
Release Date:
The new map is expected to be available alongside the event after the maintenance on October 22 (UTC+8). Stay tuned!
【配图占位】
V. World Core Regions Overview
The following servers will open three Regions: Ungverija, Borderlands, and Anadolou. The core Region is Anadolou, meaning the ownership of Reginopolis determines the Hegemon Title.
Poros:
- Lotus Ash Sea, Dragonrise Island, Jaderock Creek
EU/AMS:
- Crystal Sea, Elysium Peak
The following servers will open two Regions: Ungverija and Anadolou. The core Region is Anadolou, meaning the ownership of Reginopolis determines the Hegemon Title.
Poros:
- Crimson Khan, Astral Crown
EU/AMS:
- Iron Legion
The following servers will open one Region: Anadolou. The core Region is Anadolou, meaning the ownership of Reginopolis determines the Hegemon Title.
Poros:
- Warlords Ascend, Sunstone Aegis
Phase 1: Opening Moves
Time: After maintenance on Sept 29 - Oct 12, 12:00 (UTC+8)
Usable Unit Tiers: Max one 4-Star or 5-Star Unit (Ranked Battles are exempt)
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 4-Star and below
Auxiliaries Points: 6
Territory War:
Poros:
- Warlords of the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers can enter Ungverija and Borderlands.
- Warlords of the Crimson Khan and Astral Crown servers can enter Ungverija and Anadolou.
- Warlords of the Warlords Ascend and Sunstone Aegis servers can enter Anadolou.
EU/AMS:
- Warlords of the Crystal Sea and Elysium Peak servers can enter Ungverija and Borderlands.
- Warlords of the Iron Legion server can enter Ungverija and Anadolou.
Phase 2: Eve of the Storm
Time: Oct 12, 12:00 - Oct 26, 12:00 (UTC+8)
Usable Unit Tiers: Max one 5-Star Unit (Ranked Battles are exempt)
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 4-Star and below
Auxiliaries Points: 6
Poros:
- Warlords of the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers can enter Ungverija, Borderlands, and Anadolou.
EU/AMS:
- Warlords of the Crystal Sea and Elysium Peak servers can enter Ungverija, Borderlands, and Anadolou.
Phase 3: All is Chaos
Time: Oct 26, 12:00 - Nov 16, 12:00 (UTC+8)
Usable Unit Tiers: 5-Star and below
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 5-Star and below
Auxiliaries Points: 6
Phase 4: Usurp the Thrones
Time: Nov 16, 12:00 - Nov 30, 12:00 (UTC+8)
Usable Unit Tiers: 5-Star and below
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 5-Star and below
Auxiliaries Points: 6
Territory War:
Poros:
- Warlords of the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers can fight for Turul Város and Conqueror's City.
- Warlords of the Crimson Khan and Astral Crown servers can fight for Turul Város.
- Warlords of the Warlords Ascend and Sunstone Aegis servers can fight for Reginopolis.
EU/AMS:
- Warlords of the Crystal Sea and Elysium Peak servers can fight for Turul Város and Conqueror's City.
- Warlords of the Iron Legion server can fight for Turul Város.
Phase 5: Imperial Dawn
Time: Nov 30, 12:00 - Dec 14, 12:00 (UTC+8)
Usable Unit Tiers: 5-Star and below
Armour Set Bonuses: Active
Extra Forging Attributes: Active
Auxiliaries Tier: 5-Star and below
Auxiliaries Points: 6
Territory War:
Poros:
- Warlords of the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers can fight for Turul Város, Conqueror's City, and Reginopolis.
- Warlords of the Crimson Khan and Astral Crown servers can fight for Turul Város and Reginopolis.
EU/AMS:
- Warlords of the Crystal Sea and Elysium Peak servers can fight for Turul Város, Conqueror's City, and Reginopolis.
- Warlords of the Iron Legion server can fight for Turul Város and Reginopolis.
VI. Season Challenges
Eagle Warriors (Complete 6 of 8 quests per stage)
Challenge unlocked: After maintenance on Sept 29, 2026
Stage 1 Reward: 3-Day Unit Trial
Stage 2 Reward: Unit Medal *120
Stage 3 Reward: Permanent Unit
Stage 4 Reward: Exclusive Epic Doctrine
Stage 5 Reward: Unit Chibi Avatar
Jaguar Warriors (Complete 6 of 8 quests per stage)
Challenge unlocked: Oct 12, 2026, at 12:00 (UTC+8)
Stage 1 Reward: 3-Day Unit Trial
Stage 2 Reward: Unit Medal *120
Stage 3 Reward: Permanent Unit
Stage 4 Reward: Exclusive Epic Doctrine
Stage 5 Reward: Unit Chibi Avatar
Shorn Ones (Complete 10 of 12 quests per stage)
Challenge unlocked: Oct 26, 2026, at 12:00 (UTC+8)
Stage 1 Reward: 3-Day Unit Trial
Stage 2 Reward: Exclusive Rare Doctrine
Stage 3 Reward: Unit Medal *120
Stage 4 Reward: Permanent Unit
Stage 5 Reward: Doctrine Spirit (current season only), Unit Medal *200
Stage 6 Reward: Exclusive Epic Doctrine
Stage 7 Reward: Unit Chibi Avatar
VII. Season Runes
Armour Runes:
- Helm:
- : Reduces unit damage taken by 20%. Upon death, creates a poison area with a 5-meter radius. Enemy units within the area take damage equal to 2% of their max health per second for 10 seconds. Cost: 3
- : Reduces unit damage taken by 20%. When health is below 50%, further reduces unit damage taken by 10%. Cost: 3
- [Xilonen's Gift]: When at an allied , restores 2% of max health per second. Cost: 2
[/*][*]
Armour:
- : Lifesteal from units converts 50% of the healing amount into damage to the target. Only effective for units. Cost: 2
- [Earth's Vessel]: Reduces damage taken by 10%. When in , , , or states, further reduces damage taken by 25%. Cost: 3
- : Using non-ranged skills increases all defence types by 25% for 8 seconds. Cost: 3
- : Increases Slashing Damage of units by 6%. Cost: 2
[/*][*]
Bracers:
- : For , , , and units, restores 2 ammo per unit kill. Cost: 3
- : Enters an uninterruptible state during a melee cavalry charge, which disappears after taking one attack. Lasts 10 seconds. Cost: 3
- : Increases damage dealt to units by 6%. Cost: 2
- [Captor's Glory]: Increases damage dealt to heroes by 6%. Cost: 2
[/*][*]
Boots:
- : When health is below 25%, hero damage taken is reduced by 50%. Cost: 3
- : Each time a unit uses a skill, it restores 200 block points. Cost: 3
- : Reduces duration by 40% while keeping the total healing amount unchanged. Cost: 2
- : While using , the movement speed penalty is reduced from 50% to 30%. Cost: 2
[/*]
Weapon Runes:
- Shortsword & Shield:
- : Using [Centurion's Battle Drill] and grants immunity to crowd control effects, except . Cost: 3
- : Using increases your unit's defence by 30%. Cost: 3
- : Taking unit attacks increases all defence types by 20 points, stacking up to 8 times for 7 seconds. At max stacks, heals 2% of max health per second for 5 seconds. Cost: 2
[/*][*]
Short Bow:
- [Hummingbird's Flight]: Normal Attacks that hit an enemy increase movement speed by 5% for 6 seconds, stacking up to 3 times. After a , Normal Attacks within 2 seconds will fire three arrows simultaneously (each dealing 60% of a single arrow's damage) and inflict a 10% effect. Cost: 3
- [Eagle's Debt]: and will mark enemies. detonates this mark, dealing 200 + 8% of current health as damage over 2 seconds (0.2-second interval between detonations). Cost: 3
- [Wind's Path]: grants an extra 4.5% Piercing Damage and 4.5% movement speed. Its duration is increased by 2 seconds, but the max stacks are reduced to 5. Cost: 2
[/*][*]
Shield & Spear:
- : and deal 10% more headshot damage. Cost: 3
- : Reduces damage taken during by 30% and grants immunity to crowd control effects, except . Cost: 3
- [Courier's Swiftness]: Reduces Stamina cost of and Sidestep attacks. Cost: 2
[/*][*]
Glaive:
- [Serpent's Flame]: Using and grants immunity to and . Cost: 3
- : no longer affects allies, but its effect is increased by 20% and applies to you and your unit regardless of distance. Cost: 3
- [Jaguar's Whirlwind]: During , grants immunity to crowd control effects, except . Cost: 2
[/*][*]
Musket:
- : hits blast surrounding enemies, dealing 600 burn damage. Cost: 3
- : Within 10 seconds of using , it can be used again once. This only triggers once per cooldown cycle, and increases the cooldown by 15 seconds. Cost: 3
- : fires instead. Cost: 2
[/*][*]
Longsword & Shield:
- : Using an restores 1.5% of max health per second for 10 seconds. Cost: 3
- : Casting increases the defence of nearby allies by 10% for 5 seconds. Cost: 3
- : When health is above 70%, increases all damage by 100 points. Cost: 2
[/*][*]
Dual Blades:
- : Landing a skill hit while in stealth causes the target to lose 4% of their current health per second and reduces their healing received by 60% for 5 seconds. Cost: 3
- : Stealth attacks stack critical value. Cost: 3
- : Reduces the cooldown of [Bo-Shurikens] by 1.5 seconds and increases its range by 25%. Cost: 2
[/*][*]
Nodachi:
- : While in , increases Critical Value by 100%. Cost: 3
- : Casting and grants an extra stack of . Cost: 3
- : While in , gain a 4,000-point shield. Cost: 2
[/*][*]
Chain Dart & Scimitar:
- : Hits from , , and skills mark enemy heroes for 4 seconds. Reaching 5 stacks deals 20% of their current health as damage. The same target can only take this damage once every 15 seconds. Can be triggered cooperatively with other heroes. Cost: 3
- : Each hit from on an enemy reduces the cooldown of [Scorpion's Snare] by an additional 1 second. Cost: 3
- [Coyote's Wound]: Increases damage dealt to heroes and units currently being healed by 15%. Cost: 2
[/*][*]
Maul:
- : When consuming Stamina to cast skills, gain 1 stack of the buff (lasts 5 seconds, max 3 stacks). Each stack grants 10% damage reduction and 8% damage boost. Cost: 3
- : When using , the third strike increases defence by 10%, and the fourth strike grants immunity to crowd control effects (except ) while increasing defence by 18%. Cost: 3
- : Reduces the Stamina cost of all Maul skills by 30%. Cost: 2
[/*][*]
Poleaxe:
- : Each unit hit by grants a 3% all-type damage reduction per stack for 3 seconds, up to 10 stacks. Cost: 3
- [Sun's Thirst]: Each unit hit by reduces the cooldown of your by 0.5 seconds. Cost: 3
- : Reduces damage taken during your by 10%. Cost: 2
[/*][*]
Spear:
- : Each stack of [Hard-Hitting] grants an extra 2% all-type damage boost. Cost: 3
- [Hunter's Mount]: Reduces the Stamina cost of mounted right-click attacks by 20%. Cost: 3
- : Hitting an enemy with a Normal Attack while mounted reduces the cooldown of (mounted E skill) by 3 seconds. Cost: 2
[/*][*]
Bow:
- : Your fully-charged and overcharged Normal Attacks gain the "Piercing" attribute. Arrows will not disappear after hitting the first enemy unit; instead, they deal 60% damage and continue flying, piercing up to 2 units. Cost: 3
- : Each enemy hit by reduces its cooldown by 3 seconds. Cost: 3
- : Increases damage dealt to ranged units by 15%. Cost: 2
[/*][*]
Pike:
- : Using grants 1 stack of [Dragon's Courage]. Each stack provides 5% damage reduction, lasting 4 seconds and stacking up to 3 times. For 7 seconds after reaching max stacks, , , and ignore 50% of the target's defence. Cost: 3
- : immediately gains the damage and Knockup effects of a 1-second charge without needing to charge. Cost: 3
- : Every use of the third strike of , , or reduces the cooldown of your by 2 seconds. Cost: 2
[/*][*]
Bastard Sword:
- : Hitting an enemy with increases the damage they take from by 20% for 2 seconds. Hitting an enemy with increases the damage they take from by 20% for 2 seconds. Cost: 3
- : When defending for more than 1 second, your next within 4 seconds will Knockdown the enemy. Cost: 3
- : can Knockback enemy units. Cost: 2
[/*]
VIII. Season Fame
- Season Fame from the Season will be reset, and the Season Fame will begin.
- Fame Store rewards are as follows:
IX. System Optimizations
- All-New :
- The Season introduces the brand-new event. By participating, you can earn up to 24 Challenge Vouchers exclusively for this season's Unit Challenges!
- Once the Season begins, all Warlords who log in will receive two new sets of . The completion conditions within each set remain the same, but the required completion count will progressively increase as you finish them.
- Quest Set 1 Conditions: Earn a total of X badges in , (any mode), or . (A maximum of 10 badges are recorded per match. A counts as 3, and a counts as 2).
- Quest Set 2 Conditions: Achieve any of the following X times: Complete 1 Daily Quest / Level up your Hero by 1 / Win 1 Co-op mode battle (including ) / Participate in 1 fief battle / Defeat a once.
- In each set, the next quest will unlock immediately upon completing the previous one, up until the 5th quest. From the 6th quest onward, the next quest will unlock on the day after you complete the previous one. Progress is not tracked if you have not yet received the new quest.
- Quests from both sets can be progressed simultaneously. Furthermore, you can still complete the current even if you switch to a previous season's Unit Challenges.
- feature a special reward progress bar. Every notch on the bar corresponds to 1 Season-Limited Challenge Voucher. Completing any advances the bar by 1 notch. Warlords who purchase the Battle Pass can claim all rewards up to their current progress, and will continue to unlock rewards for every subsequent notch reached.
- The Season-Limited Challenge Voucher is a brand-new item. Each voucher can be used to auto-complete 1 Unit Challenge quest for the current season, but cannot be used for past seasons' Unit Challenges.
- Warlords can complete a maximum of 24 during the Season (combined from both sets), earning up to 24 Season-Limited Challenge Vouchers.
- can be auto-completed using . The cost and discount rules are identical to standard Unit Challenges. However, Season-Limited Challenge Vouchers cannot be used to auto-complete .
- This event will run until the end of the Season. Once the season ends, any uncompleted quests will expire, and unused Season-Limited Challenge Vouchers will be converted into (500 per voucher).
【配图占位】
- Unit Mechanics Optimization:
This season, we have adjusted the unit deployment restrictions in . The changes are as follows:
Previous Rules:
- 3-Star Era: Only 3-Star units could be deployed in Matchmaking (, ) and .
- 4-Star Era: Only 4-Star and below units could be deployed in Matchmaking (, ) and .
New Rules:
- 3-Star Era: You may deploy a maximum of one 4-Star or 5-Star unit in a Matchmaking (, ) or battle.
- 4-Star Era: You may deploy a maximum of one 5-Star unit in a Matchmaking (, ) or battle.
Furthermore, throughout all eras of this season, we are lifting the restrictions on and . These attributes will remain fully active across all phases. We will continue to adjust these mechanics in future seasons based on your feedback and experiences in S28! We welcome all Warlords to share their thoughts with us.
【配图占位】
X. Balance Adjustments
- Unit Balance Adjustments & Mastery
White Plume Guards
- Base Leadership: 310 → 300
- base cooldown: 50s → 45s
- fight-to-the-death state duration: 5s → 6s
- Max health restored after ends: 20% → 25%
- base Piercing Armour Penetration multiplier: 100% → 110%
- base Piercing Damage multiplier: 100% → 120%
- base Blunt Damage multiplier: 100% → 120%
- Formation attack base Blunt Damage multiplier: 100% → 120%
Sparta
- Base Leadership: 305 → 295
- base Piercing Armour Penetration multiplier: 120% → 130%
- base Piercing Damage multiplier: 170% → 180%
- base Piercing Armour Penetration multiplier: 120% → 130%
- base Blunt Damage multiplier: 178% → 190%
- Base Block: 950 → 1045
Queen's Knights
- Base Leadership: 280 → 305
Berserkers
- Base Leadership: 215 → 225
- health restoration upon casting: 4500 → 4000
- Extra damage taken during : 35% → 40%
- periodic health restoration reduced
Halberdier Sergeants
- Base Health: 6852 → 7573
- Base Piercing Defence: 521 → 573
- Base Slashing Defence: 465 → 512
- Base Blunt Defence: 307 → 338
- attack base Piercing Damage multiplier: 100% → 160%
- brace attack base Piercing Damage multiplier: 20% → 23%
Fortebraccio Pikemen
- Base Health: 6646 → 7316
- Base Piercing Defence: 501 → 551
- Base Slashing Defence: 452 → 497
- Base Blunt Defence: 307 → 338
Greyhair Garrison
- Spearmen max attack targets: 1 → 2; when health is below 40%, max attack targets: 1 → 3
- Longblades minimum damage rate: 10% → 30%
- Base Piercing Defence: 403 → 484
- Base Slashing Defence: 501 → 551
- Base Blunt Defence: 520 → 572
- Base Block: 850 → 1050
- base cooldown: 30s → 26s
- During , spearmen piercing enemies will further reduce the damage those enemies deal
- tag effect stacking interval: 2s → 1s
Falois Combat Medics Mastery
- Stage 1: The Soldier's Life
- Increases max health by 200
[/*][*]
Stage 2: Schiltron
- Increases Piercing Defence by 80
[/*][*]
Stage 3: The Soldier's Life
- Increases max health by 200
[/*][*]
Stage 4: Toughen Up
- Increases Slashing Defence by 80
[/*][*]
Stage 5: Falois Alliance
- When using , reduces Block cost for nearby allied units by 225 for 20 seconds
[/*][*]
Stage 6: Mustering
- Increases unit size by 1
[/*][*]
Stage 7: Stand Fast
- Reduces Ranged damage taken by 200
[/*][*]
Stage 8: Sacred Will
- Allied units healed by gain a "Sacred" effect for 60 seconds, which increases all defence types by 15% and movement speed by 10%. If they are a shield unit, their max Block is also increased by 10%
[/*]
- New Epic Weapon Schematics for Maul and Poleaxe
Maul
- Added to forge the weapon: .
- Passive Effect:
- hits restore 35% of currently missing Stamina.
[/*][*]
Weapon Affixes:
- and grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 8 seconds.
- and grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 6 seconds.
- and grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 4 seconds.
- and grant Uninterruptible for 1.5 seconds when charging begins; cooldown is increased by 2 seconds.
- and grant Uninterruptible for 1.5 seconds when charging begins.
[/*][*]
- deals 60% + 661 Blunt Damage to enemies in the area after throwing the target.
- deals 90% + 992 Blunt Damage to enemies in the area after throwing the target.
- deals 120% + 1323 Blunt Damage to enemies in the area after throwing the target.
- deals 160% + 1764 Blunt Damage to enemies in the area after throwing the target.
- deals 200% + 2205 Blunt Damage to enemies in the area after throwing the target.
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- Deals 15% extra damage to enemies in the state.
- Deals 20% extra damage to enemies in the state.
- Deals 25% extra damage to enemies in the state.
- Deals 30% extra damage to enemies in the state.
- Deals 35% extra damage to enemies in the state.
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- Cooldown of is reduced by 0.8 seconds for each uncast strike; cooldown of is reduced by 0.7 seconds for each uncast strike.
- Cooldown of is reduced by 1.1 seconds for each uncast strike; cooldown of is reduced by 0.9 seconds for each uncast strike.
- Cooldown of is reduced by 1.4 seconds for each uncast strike; cooldown of is reduced by 1.1 seconds for each uncast strike.
- Cooldown of is reduced by 1.7 seconds for each uncast strike; cooldown of is reduced by 1.3 seconds for each uncast strike.
- Cooldown of is reduced by 2 seconds for each uncast strike; cooldown of is reduced by 1.5 seconds for each uncast strike.
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- When Stamina is full, gain 10% damage reduction; this effect weakens by 2% for every 20% Stamina lost.
- When Stamina is full, gain 15% damage reduction; this effect weakens by 3% for every 20% Stamina lost.
- When Stamina is full, gain 20% damage reduction; this effect weakens by 4% for every 20% Stamina lost.
- When Stamina is full, gain 25% damage reduction; this effect weakens by 5% for every 20% Stamina lost.
- When Stamina is full, gain 30% damage reduction; this effect weakens by 6% for every 20% Stamina lost.
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- hits restore an additional 9% of missing Stamina.
- hits restore an additional 13% of missing Stamina.
- hits restore an additional 17% of missing Stamina.
- hits restore an additional 21% of missing Stamina.
- hits restore an additional 25% of missing Stamina.
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Poleaxe
- Added to forge the weapon: .
- New Move : Left-clicking while blocking will replace the basic attack with .
- Casting when block duration is less than 1.2 seconds triggers , dealing 150% Slashing Damage.
- Casting when block duration exceeds 1.2 seconds triggers , dealing 200% Slashing Damage and a Knockdown.
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Weapon Affixes:
- hits drain 230 Stamina from the enemy.
- hits drain 310 Stamina from the enemy.
- hits drain 390 Stamina from the enemy.
- hits drain 470 Stamina from the enemy.
- hits drain 550 Stamina from the enemy.
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- cooldown is reduced by 2 seconds, but its damage is reduced by 50%.
- cooldown is reduced by 3 seconds, but its damage is reduced by 50%.
- cooldown is reduced by 4 seconds, but its damage is reduced by 50%.
- cooldown is reduced by 5 seconds, but its damage is reduced by 50%.
- cooldown is reduced by 6 seconds, but its damage is reduced by 50%.
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- buffs on yourself last 2 seconds longer.
- buffs on yourself last 3 seconds longer.
- buffs on yourself last 4 seconds longer.
- buffs on yourself last 5 seconds longer.
- buffs on yourself last 6 seconds longer.
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- Permanently immune to , but taking attacks reduces movement speed by 12% for 4 seconds, stacking up to 3 times.
- Permanently immune to , but taking attacks reduces movement speed by 9% for 4 seconds, stacking up to 3 times.
- Permanently immune to , but taking attacks reduces movement speed by 6% for 4 seconds, stacking up to 3 times.
- Permanently immune to , but taking attacks reduces movement speed by 3% for 4 seconds, stacking up to 3 times.
- Permanently immune to .
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- Taking an attack when current health is below 30% grants 90% damage reduction for 1.5 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 2 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 2.5 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 3 seconds. Cooldown: 35 seconds.
- Taking an attack when current health is below 30% grants 90% damage reduction for 3.5 seconds. Cooldown: 35 seconds.
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- can be cast after defending for more than 1 second.
- can be cast after defending for more than 0.9 seconds.
- can be cast after defending for more than 0.8 seconds.
- can be cast after defending for more than 0.7 seconds.
- can be cast after defending for more than 0.6 seconds.
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XI. Other Optimizations and Bug Fixes
- Replaced the in the Ranked Battles store and settlement rewards with the , which contains the new Epic weapon schematics.
- Added the to the Imperial Store. Opening it grants a tradable Epic Hero Schematic for a random weapon type. It costs 100 Triumph, and up to 4 can be redeemed per season.
- Added the to the fief dividend pool.
- Optimized the client package size for a smoother downloading and installation experience.
- Optimized client performance to improve overall gameplay smoothness during matches.
- Fixed an issue where Heroes could sometimes lose their weapons during the tutorial stages.
- Fixed an issue where the gender change feature caused mismatched hairstyles for certain Attire.
- Fixed an issue where the bounty items could not be used properly.
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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.