This update primarily focuses on Centurion and the Star Expedition mode. We are taking a more cautious approach to the balance of Standard Versus, so further Standard Versus-related changes will be gradually implemented after we have collected and analyzed sufficient data.
Standard Versus - Balance Adjustments
Centurion
- HP: 15000 → 16500 (+10%)
- ATK: 1500 → 1395 (-7%)
Adjustments:
- Missile count: 4 → 2
- Missile damage: 800 → 2000
- Splash Radius: 7 → 5
- Scatter Radius: 20 → 0 (More stable performance, but overall clustered-unit-clearing ability is reduced)
- Minimum Attack Range: 60 → 45
- Attack targets: Can now attack Aerial Units
- Cost: 200 → 250
Developer's Note: After the buff in the previous patch, the Centurion's pick rate increased significantly, and its overall performance has slightly exceeded our expectations. In this update, we tweaked its stats — slightly sacrificing its base attack in exchange for further improving its survivability, allowing it to occasionally serve as a frontline tank. Furthermore, we reworked . The adjusted missiles have a reduced Splash Radius and significantly increased single-target damage, which means its efficiency in clearing clustered units will decrease, thereby limiting the viability of mass Centurion strategy. As compensation, this Tech has now gained anti-air capabilities, allowing the Centurion to retain some anti-air presence even in Melee Mode.
Sandworm
- [Anti-Air]: Range modifier +20 → ATK modifier +30%
Star Expedition - Balance Adjustments
The adjustments in Star Expedition mainly focus on buffing underused units and Techs.
Centurion
Adjustments:
- Missile count: 4 → 2
- Missile damage: 800 → 2000
- Splash Radius: 7 → 5
- Scatter Radius: 20 → 0 (More stable performance, but overall clustered-unit-clearing ability is reduced)
- Minimum Attack Range: 60 → 45
- Attack targets: Can now attack Aerial Units
- Cost: 200 → 250
Fortress
- [Anti-Air Barrage]: Barrage damage 1080 → 1620 (+50%)
Wraith
- : Cost 300 → 200
Rhino
- : Cost 200 → 100
Stormcaller
- : Cost 200 → 100
Typhoon
- ATK: 102 → 112 (+10%)
Sledgehammer
- Default Tech: → [Armor-Piercing Bullets]
- [Armor-Piercing Bullets]: ATK modifier +250% → +300%
Tarantula
- [High-Explosive Ammo]: Cost 200 → 150
Sabertooth
- [Anti-Air Missile]: Cost 200 → 150
Crawler
- : Cost 150 → 50
Vortex
- : Cost 200 → 150
- HP: 8839 → 9723 (+10%)
Hound
- HP: 1213 → 1455 (+20%)
Fang
- : Range modifier +10 → +20
Star Expedition - Matchmaking Rules
Reduced the probability of consecutively matching against the same opponent player's lineup.
Bugfixes
- Fixed an issue where the Sandworm would sometimes fail to attack normally.
- Fixed an issue where the Reinforcement History was not visible in Star Expedition.
- Fixed an issue where the entrance SFX volume of the Dieselpunk - Overlord skin was too loud.
- Fixed an issue where Mountain might occasionally fail to play its movement animation.
- Fixed multiple UI display issues.
- Fixed multiple localization issues.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
- Mechabellum Discord: https://discord.gg/mechabellum
- Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
- Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.