I already released this update a few days ago but I broke a few things. Sorry about that. Therefore I released a hotfix today. I expect several things to be still broken because this is a major step forward - which needs to be done to keep CS2D working in future.
Please note that unfortunately I can't provide the Linux ARM64 dedicated server right now. The regular Linux 64 bit server is now properly updated though.
1.0.1.8 Changes (released Monday)
NPCs look into the right direction again (broken in 1.0.1.7)
Copy & paste no longer crashes the Win client
Editor: Tile size option in new map dialog now works properly
No longer write "automatically generated" line with date/time in configs
Improved Ukrainian language (thanks to _Lima_)
Advanced radar render performance optimizations
Advanced radar now works on maps of all sizes
Proper screen border spacing for HUD elements in higher resolutions
HUD progress bar now scales properly with higher resolutions
HUD weapon switch now scales properly with higher resolutions
Item/object tooltip now scales properly with higher resolutions
Main menu & loading screen now scale properly with higher resolutions
HUD spectator zoom now scales properly with higher resolutions
Improved HUD zone texts (e.g. buyzone, rescue point) positioning and size
Massively optimized pathfinding performance (bots and editor tool)
Diagonal bot movement is now more natural
Lua command freeline(x1, y1, x2, y2, mode): Check if line is blocked
Lua command freerect(x, y, w, h, mode): Check if rectangle is blocked
Command "clearcache": Clears all caches (avatars, minimaps, ...)
Command "controller": Enable/disable controller support
Controller checkbox to enable/disable controller support in options
Experimental SDL graphic rendering modes (OpenGL, Direct3D 11, Auto)
1.0.1.8 Patch 1 Changes (released Wednesday)
Hopefully fixed startup / resolution switch crashes
Texts are properly displayed again in main menu for all languages
Bots use teleport entities properly again
Default console key should work again (may require 2 presses, may not work for all layouts)
Don't scale tooltips in main menu anymore because it breaks server list tooltips
Full internal switch to SDL rendering, removed old non-SDL rendering completely
DirectX 12 rendering support (Windows only)
OpenGL ES rendering support (Linux only)
OpenGL ES2 rendering support (Linux only)
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.