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Steam announcementCS2DAugust 19, 2026

Update 1.0.1.8

I already released this update a few days ago but I broke a few things. Sorry about that. Therefore I released a hotfix today. I expect several things to be still broken because this is a major step forward - which needs to be done to keep CS2D working in future.

Please note that unfortunately I can't provide the Linux ARM64 dedicated server right now. The regular Linux 64 bit server is now properly updated though.

1.0.1.8 Changes (released Monday)

NPCs look into the right direction again (broken in 1.0.1.7)

Copy & paste no longer crashes the Win client

Editor: Tile size option in new map dialog now works properly

No longer write "automatically generated" line with date/time in configs

Improved Ukrainian language (thanks to _Lima_)

Advanced radar render performance optimizations

Advanced radar now works on maps of all sizes

Proper screen border spacing for HUD elements in higher resolutions

HUD progress bar now scales properly with higher resolutions

HUD weapon switch now scales properly with higher resolutions

Item/object tooltip now scales properly with higher resolutions

Main menu & loading screen now scale properly with higher resolutions

HUD spectator zoom now scales properly with higher resolutions

Improved HUD zone texts (e.g. buyzone, rescue point) positioning and size

Massively optimized pathfinding performance (bots and editor tool)

Diagonal bot movement is now more natural

Lua command freeline(x1, y1, x2, y2, mode): Check if line is blocked

Lua command freerect(x, y, w, h, mode): Check if rectangle is blocked

Command "clearcache": Clears all caches (avatars, minimaps, ...)

Command "controller": Enable/disable controller support

Controller checkbox to enable/disable controller support in options

Experimental SDL graphic rendering modes (OpenGL, Direct3D 11, Auto)

1.0.1.8 Patch 1 Changes (released Wednesday)

Hopefully fixed startup / resolution switch crashes

Texts are properly displayed again in main menu for all languages

Bots use teleport entities properly again

Default console key should work again (may require 2 presses, may not work for all layouts)

Don't scale tooltips in main menu anymore because it breaks server list tooltips

Full internal switch to SDL rendering, removed old non-SDL rendering completely

DirectX 12 rendering support (Windows only)

OpenGL ES rendering support (Linux only)

OpenGL ES2 rendering support (Linux only)

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.