Hello Defenders. Over the next 4 weeks, we'll be releasing 3 more anime skins in the following order, starting with E.V. on this patch. Guardian, Warden and Summoner.
New Content
Retro Mecha EV
A new E.V. skin arrives in Etheria

The skin DLC is available now: https://store.steampowered.com/app/5225960/Dungeon_Defenders__Retro_Mecha_EV_Skin/
Balance Changes
- Made TBR Ruthless have a forced blocking percentage value of 56%
- Made TBR Nightmare have a forced blocking percentage value of 67%
- Ship no longer shoots fire during build phase on Return to Sky City
- Goblin Turrets no longer shoot rockets during build phase on Return to Sky City
- Darkness trap weakens blinded enemies, from -5% to -20% damage, scalling with your tower damage stat
- Made Valentine's Citadel cupid not have a -0.11 aiming offset. Should make them go less under reflect beams
General Changes
- Manatee pet equip sound and hit sound
- Tower tooltip now shows damage dealt
- Mage minion tooltip shows heal stats + heal radius indicator ring
- Made Pirate Mana Tokens stackable
- Reflect walls count projectiles reflected on tower tooltip
- Run counter: wins, losses and restarts per map and mode (incl. MOTW) on Player Stats, saved to UDKRunCounter.ini
- CDT setting in-game Options: Survival starting wave selector (0-32 arrows) for the saved start wave setting. 0 disables the setting
- Enrage aura: frenzy smoke/icon effect on enraged enemies and a contagion streak, replaces the old ? pawn effect
Bug Fixes
- Made divine judgement only be able to spawn two on hit procs
- You can no longer kill the bosses inside the airship with dealing damage to the gem on Return to Sky City
- Moved the logic of the 1.85 ev skin unlock
- Made new heroes unlock the needed costumes on CD (Hermit, Gunwitch, Warden and Guardian)
- Removed trigger to swap reward setting on CD map 4 if you're on Crystalline Dimension
- Changed map name for Ultimate Old One and Great Old One true boss rush
- Fixed Proton Charge Beam not resetting cooldown on phase changes
- Game setup keeps a manually picked survival start wave when closing the UI while in tavern
- Disabled broken in-game voice chat
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.