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Steam announcementIdle Champions of the Forgotten RealmsSeptember 30, 2026

Sept 30th Variants & Draconian Emergence Event!

Today's Variants Update introduces 7 new Adventure Variants to the Grand Tour of the Sword Coast, and the Turn of Fortune's Wheel campaigns.

Draconians have invaded the Sword Coast! Today's update also heralds a new Emergence Event! Until Oct 7th at 12 PM PT, draconians will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast as they await next week's newest Champion: Kitiara Uth Matar!

Learn more below...

A Grand Tour of the Sword Coast

Encroaching Madness

Variant: Strength In Numbers

Explore Mantol-Derith while fighting off a growing horde of red wizards.

  • The formation must have a combined STR score of 115 or higher, or else the damage of all Champions is set to 0.
  • 1 Red Wizard spawns at the beginning of each area. Every 10 areas, the number of Red Wizards spawned in this way increases, capping at 50. These enemies drop no gold and do not count toward quest progress.
  • Complete Area 475

The Dark Heart

Variant: Fire Dancers

Travel to Vizeran DeVir, to get to the bottom of these demon lord incursions while dodging fireballs from the future.

  • The formation must have a combined DEX score of 130 or higher, or else the damage of all Champions is set to 0.
  • A Red Wizard in the next area tosses a fireball back at your party every 10 seconds, dealing massive damage to all Champions. Each Champion must succeed at a DEX saving throw or take 25% of their max health as damage.
  • Complete Area 475

The Alien Underdark

Variant: Hold Your Breath

Assault a mind flayer colony that may have a demon lord hiding out within it, and try not to breathe in too deeply.

  • The formation must have a combined CON score of 125 or higher, or else the damage of all Champions is set to 0.
  • A poisonous cloud floats over the formation. Every 5 seconds, each Champion must succeed at a CON saving throw or be stunned for 15 seconds.
  • Complete Area 475

The Demon Lords of the Abyss

Variant: Eye'll Be Watching

Face the Demon Lords of the Abyss while trying to help Iris save Vajra!

  • The formation must have a combined total ability score of 666 or higher, or else the damage of all Champions is set to 0.
  • Iris takes up a slot in the formation. She's keeping an eye on (each of) the Champions.
  • The four Champions in the formation with the highest total ability scores can only deal damage to normal enemies.
  • The four Champions in the formation with the lowest total ability scores can only deal damage to boss enemies.
  • Complete Area 525

Turn of Fortune's Wheel

Fast Food

Variant: Monumental Gymnastics

Elude the Harmonium Peacekeepers while you try to escort a Red Wizard double agent through Sigil.

  • The formation must have a combined INT score of 130 or higher, or else the damage of all Champions is set to 0.
  • A Red Wizard Double Agent takes up a slot at the front of the formation. If they are defeated, the party immediately retreats to the previous area.
  • Only Good Champions can be placed in the formation slots at the top of each column.
  • 1-2 additional Harmonium Peacekeepers spawn with each wave. They don't drop gold or count towards quest progress, but they do move 100% faster to try to "arrest" that Red Wizard in your party.
  • Complete Area 600

The Fortune's Wheel

Variant: Is That Wise?

The Champions deal with the chaos of the Fortune's Wheel casino... some better than others.

  • The formation must have a combined WIS score of 135 or higher, or else the damage of all Champions is set to 0.
  • Every 50 areas, the Champion in the formation with the lowest WIS score becomes distracted by the shiny slot machines in the casino and runs off to gamble away their life's savings for the rest of the adventure.
  • Once a Champion is added to the formation they can not be removed.
  • Click damage is disabled after area 50.
  • Fire breath potions can't be used during the adventure.
  • Complete Area 650

A Glitch in the Mortuary

Variant: A Home in the Mortuary

Evil Red Wizards have set up shop in the Mortuary as their home away from home and must be evicted!

  • The formation must have a combined CHA score of 140 or higher, or else the damage of all Champions is set to 0.
  • 1-2 Red Wizards spawn with each wave. These enemies drop no gold and do not count toward quest progress.
  • In each boss area, a Red Wizard Agent spawns alongside the boss and must be defeated in order to progress.
  • Complete Area 700

Draconian Emergence

The Draconian Emergence arrives for the next week, bringing Golden Epics for Caramon, Certainty Dran, and Wren, Feats for Raistlin, Caramon, Flint, Umberto, and Mithara, and the new Alchemical Savant Skin for Presto!

New Items Added to the Thayan Enclave!

  • Golden Epics - 20,000 Corrupted Gems Each
  • Caramon Slot 2 - Storied Plate (Health Buff)
  • Certainty Dran Slot 3 - Teddy of Time (Reboot Expert Buff)
  • Wren Slot 1 - Memory of Hope (All Champions Damage Buff)

[/*][*]Feats - 10,000 Corrupted Gems Each

  • Raistlin - Consumptive Arcana (Debilitating Magic's health threshold window increases to above 80%)
  • Caramon - Scholar (Int +2)
  • Flint - Unyielding Initiative (Increases the Initiative and Follow Through stacks gained when Flint attacks to 2)
  • Umberto - Long Story Short (Increases the maximum number of Ongoing Investigation's Clue Stacks)
  • Minthara - Vengeful Promise (Increases the health bonus of the Unyielding component of Minthara's Oath of Vengeance ability)

[/*][*]Skins - 10,000 Corrupted Gems Each

  • Alchemical Savant Presto

[/*][*]Chests

  • Unlimited Draconian Emergence Emergence Chests - 2,500 Corrupted Gems each
  • Contains gear for Caramon, Certainty, Flint, Minthara, Presto, Raistlin, Umberto, and Wren

[/*][/*]

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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.