Beat Saber Updated Unity Version 6000.3.19f1

Hey players,
Update v1.45.1 is now available. With this release, Beat Saber moves to a newer version of Unity, which keeps the game on a supported engine version and gives us a better foundation for future updates.
This update also includes a range of bug fixes across platforms, covering rendering and mirror settings as well as a long list of Level Editor improvements for our mapping community.
Read the full release notes below.
See you on the leaderboards!
RELEASE NOTES:
- Updated: Upgraded the game to Unity 6000.3.19f1
- Fixed: Audio corruption when exiting the Credits to the help screen
- Fixed: Bloom and fog stereo rendering was broken on Bigscreen Beyond
- Fixed: Higher frametimes and GPU usage
- Fixed: Lattice environment lasers were missing on high and medium mirror settings
- Fixed: High and medium mirror presets with no bloom failed to display obstacles
- Fixed: High and medium mirror presets displayed incorrect colors with bloom enabled
- Fixed: Render scale setting did not work correctly
Level Editor:
- Added: All Axes Toggle button, forcing all new group events to use all axes by default
- Updated: Index Filter inputs now clamp to valid ranges, the Limit field shows a percent sign, and fields accept scroll input
- Fixed: V1/V2 Ring Rotation and Ring Zoom did not work
- Fixed: Wrong song name and difficulty displayed in playmode
- Fixed: Various icons and text had incorrect styling
- Fixed: Game view was headlocked when FPFC was disabled in the Playback section within Recording
- Fixed: Play test kept pausing when FPFC was on and no headset was connected
- Fixed: Arc preview rendered at a different height than the placed arc
- Fixed: Half Jump Duration value and beatline did not adjust with vNJS changes
- Fixed: The overdraw debug readout was stuck at -100%
- Fixed: Advanced HUD timing values were incorrect
- Fixed: Mirroring a selection moved the arcs but left their attached notes and chains behind
- Fixed: Move to object did not work inside a group event box
- Fixed: Notes and objects could still be placed on the grid while in a lighting event mode
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.