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Steam announcementView the game on SifterOctober 8, 2026

Major bug fixes and balancing

Bug Fixes:

  • Fix Classic Duo custom game loading 2.0 and enable settings for Classic Solo custom lobby.
  • Fix non Latin name not displayed properly
  • Being in a tree inside a smoke bomb no longer lets the player see through the smoke
  • Invisibility slightly more visible
  • Smoke bomb screen effect no longer breaks with resolution scaling.
  • "Play Again" now re-queues the game that was actually played (was not working with Duel mode)
  • Darwinium card is no longer available to the Show Director in Darwin Classic modes
  • Arrows no longer go through a player standing against the arena
  • Chest loot no longer deletes items over the tool cap, the tool will now drop as an item on the ground instead
  • Improve network code (optimize server)
  • Traps at the edge of the Arena no longer fall through the ground
  • Fix bow aim-lock camera tilt on fast flick during shot
  • Hooked player no longer jitters after the grapple
  • Knock back no longer increased for the rest of the match after a hook

Balance Changes:

  • Smoke bomb cloud duration reduced from 12 seconds to 7 seconds

Smoke bomb has been a bit frustrating in Sudden Death, hopefully this change will reduce the amount of time players are forced to spend with their visibility reduced, while keeping the ability to remove tracking and disengage intact.

  • Shrink ability duration reduced from 15 seconds to 10 seconds

Shrink is a very versatile electronic, and it's value as both a tool for engaging and disengaging from a fight was multiplied by how long it lasted. Hopefully this change will reduce the amount of value players can get per-use, and also reduce the stalling caused by multiple players using it at once.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.