Build #14 - last playtest day!
Hey folks! The playtest ends today, and before it does I'm uploading one more build, with a couple more fixes, and some changes based on player feedback.
CHANGES - the headshot gauge will now fade in the more full it is, instead of being fully opaque always - movement inertia changes: - all actors (players and goons) will now receive greater reduction in movement speed from sudden movement direction changes - ceasing to move will now reduce your movement speed acceleration down to minimum, and the momentum will need to be built back up over time
BUGFIXES - fixed inverse sound icons on ammo types - fixed dropping the held-in-hands weapon not re-equipping the previously held weapon - fixed being able to leave shell casings on water
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.