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Steam announcementView the game on SifterSeptember 14, 2026

Build #13

Hey everyone!

This build fixes more issues recently reported by the community.

BUGFIXES - fixed incorrect animation layer disable on Baldie being shot - fixed being able to make throwable objects float on water - fixed finishing an enemy off using the old blood visuals - fixed enemies not reacting to their allies being tazed mid-scene - fixed cases where exiting to main menu during slo-mo use would make the entire screen white when loading back into a save afterwards - fixed bad render depth on several throwable objects - fixed the armor ammo bonus not showing in the loadout menu when loading into the level - fixed various visual issues with fullscreen blur - fixed being able to bug out the cutscene door, leading to a softlock - fixed incorrect suppressed/unsuppressed icon used for most ammo types in the loadout menu - fixed being able to start drinking soda while prone - fixed one of the windows leading to OOB area being climbable, allowing the player and NPCs to get out and wander outside - fixed goons telling the player they're going to flush them out with a grenade even when they couldn't - fixed throwable objects passing through bulletproof glass - fixed bad prone empty magazine animations - goons, when tazed or tranquilized mid-climb, will now get KO after finishing their climb - removed the "Install weapon mod" prompt when selecting ammo in the inventory screen

CRASHFIXES - fixed a crash that could happen in the "radio in" NPC state - fixed a crash that occured when loading a savefile that was saved while the player was kicking a vending machine - fixed a crash that could sometimes occur involving breaker boxes

Thanks for reading, hope you're enjoying the game!

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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.