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Steam announcementView the game on SifterSeptember 9, 2026

Build #5

Build #5

Hey folks!

This build fixes a myriad of issues reported by the community. It focuses on the most important issues.

CHANGES - reduced the volume of the car alarms - increased the needed movement speed to trigger a car alarm by bumping into it - enabled staged reloads on the Flaregun

FIXES - refunding a perk with no other perks in that tier will now refund all the perks in the superior tier - fixed bad oil spread visuals when breaking a generator - fixed spending Learning Capacity adding progress to perk point level ups - fixed the Load Bearing skill not increasing the amount of carried magazines - fixed bad blur effect if resetting to last save while under the effects of slo-mo blur - fixed bad visuals on the SF19 when installing the Recoil Reduction Spring - fixed slo-mo charges resetting after closing the skills menu - fixed the perks "Stim Tolerance" and "Overdose" not functioning correctly - fixed bad render depth on motion sensor mines - fixed .44 Magnum ammo types not requiring purchasing to unlock - fixed being able to get flashbanged if inside a vent shaft - fixed the Sprinter perk not activating if the player carried enough gear to be very slow - fixed bad player angle while inside a closet, leading to bad NVG visuals - fixed being able to climb over unclimbable geometry if performing a climb next to a position where another climb could potentially be possible - fixed being able to use the inhaler while reloading - fixed incorrect names on thrown gas and smoke grenades - fixed Baldie's hurt and death animations not disabling the leg layer correctly - fixed the interaction option UI element showing more options than can be performed in certain cases - fixed skipping a cutscene causing certain player angle issues that would persist until the game would be restarted - fixed not being able to hit security cameras with bullets - fixed holstering a pistol with the disruptor installed and then aiming at an object with a throwable object showing the disruption tooltip - fixed being able to climb over objects while throwing items - fixed being able to indefinitely create shell casings with sawed-off shotgun and flaregun if reloading and then cancelling the reload - fixed purchasing a gadget in one slot not correctly updating its visual in the other gadget slots, until the loadout menu is reopened - fixed bad render priority on the footstep decals at the beginning of the level - fixed incorrect timing on one of the patrols

Thanks for reading, hope you're enjoying the game!

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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.