A Few Questions Before Your First Batch
Hello, cultivators! We're Fengling Studio.
Before Alchemy Master arrives on Steam and you light your first furnace, here are a few things worth knowing.
What Kind of Cultivation Game Is This?

This is a single-room incremental game about running an alchemy chamber, refining pills, allocating production, and growing over time. It is not an action game in which you control the cinematic's characters to explore markets or fight.
Consume pills for Cultivation, sell them for Spirit Stones, or save them for artifact trades. You decide the order of investment in facilities, breakthroughs, talents, and equipment.
Do I Have to Keep Clicking to Collect Pills?
Initially, sweep the pointer over pills on the floor to gather them. After buying the Pill-Gathering Array, collection becomes periodic and automatic. Set regular pills to be stored, sold, consumed, or split between selling and consuming.
Automation does not make every decision for you. Facility upgrades, talent choices, and the timing of reincarnation remain in your hands.
Does Production Continue After I Close the Game?
No. Closing the game produces no offline gains.
The chamber produces while the game process is running. If you only minimize the window, elapsed time is batch-resolved when you return. Minimized catch-up and closed-game offline progress are not the same thing.
Does Reaching Dao Ancestor End the Game?
Begin at Condensation I and advance through thirteen major realms. Infinite levels continue beyond Dao Ancestor. You can also consume a Rebirth Pill, convert this cycle's accomplishments into permanent Fortune, and begin another cycle.
Reincarnation resets most construction and cultivation progress from the current cycle; it does not preserve everything for free. Keep climbing or rebuild with Fortune: you choose.
Where Can I Find the Game at Release?
Visit the Steam store page and add Alchemy Master to your wishlist. Check the store page for actual purchase availability.
Thank you for following this little chamber. See you at release.
Fengling Studio
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.