v0.8.0 – Animation & Feel Update
This update is all about how the game feels. Based on early player feedback, every key moment on the board now has motion, impact and sound.
New animations - Cards now slide from your hand to the board and land with a satisfying thump and a puff of dust. - Attacks: units lunge at their target, hits shake the enemy and damage numbers pop up on screen. - Unit deaths: cards fade to grey and crumble into ash instead of vanishing. - Promotion (Terfi) gets its own golden burst — it deserves it. - Card draws fly in from the deck and the Seal button pulses when it's ready.
Other changes - New ornate attack-targeting arrow (green = valid target, red dashed = not allowed). - Opening hand: after confirming your mulligan, the new cards now stay on screen until you press OK. - Animation speed option (Normal / Fast) in Settings.
Sound effects for the new animations are placeholders for now; final clips are coming in a small follow-up patch.
Thanks to everyone who played and sent feedback — keep it coming!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.