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Steam announcementView the game on SifterSeptember 26, 2026

1.3.60 — Combat & Quality Update

This update improves tank protection, boss encounters, and healer behavior, makes gold easier to understand, and fixes interface issues that interrupt everyday play.

PvE combat balance

  • Living frontline tanks take priority for nearby single-target attacks.
  • Boss special attacks now have a preparation warning and a recovery gap before the next basic hit.
  • The maximum-health damage cap on boss single-target spells has been reduced from 85% to 55%.
  • Other melee heroes near the tank take 25% less damage from the boss area slam.
  • Healers save healing for an ally below 70% health or combined team health loss of at least 20%. Regrowth retains its 8-second base cooldown.

These changes apply to campaign and tower combat; Arena and race balance are preserved.

Gold and loot

  • Click the gold balance for a usage guide and a savings target for your next character.
  • Game gold and Arena coins are more clearly distinguished.
  • A daily stone merchant has been prepared for shared, server-verified progression: up to three guaranteed enhancement stone purchases per day using game gold.
  • Gold earned from combat and chests has been reduced by 25%.
  • Rune and enhancement stone drop rates have been reduced by 50%, including boss drops. Successful stone drops retain their existing stack sizes.

Army and Arena preparation

Shared progression infrastructure has been prepared so Army and Arena can use the same server-verified levels, skills, and equipment. Existing accounts will not migrate automatically before progress-preserving migration checks are complete.

Interface fixes

  • Fixed flickering and layout shifts when assigning Army skill points.
  • Fixed battle-bar skill tooltips repeatedly opening and closing.
  • Fixed upgraded item tooltips showing base values. Inventory, Cube tooltips, and comparisons now show current enhancement bonuses while preserving correct socket values.
  • Fixed item bonuses incorrectly displaying as +0; percentage bonuses use the correct units.
  • The chest tab opens on your current region and difficulty, with navigation buttons beside the chest artwork.
  • The UI scale slider has been replaced with minus and plus buttons. Each click changes the scale by 5 percentage points and saves it.

Synthesis preparation

The Synthesis infrastructure has been added and local tests have been completed. It must pass final testing and approval by the development team before becoming available to players. The Synthesis tab will remain disabled until that process is complete.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.