← Gaming news
Steam announcementView the game on SifterOctober 1, 2026

Update Notes — V1.0.4 2026-10-01

Blueprint Invention

  • Added the Blueprint Invention system and the Blueprint Lab: a new entry in the left-hand skill navigation that opens efficiency research for 78 consumable blueprints (boosters, ammunition, fuel, archaeological probes).
  • Every blueprint has two research lines — Material Efficiency (ME) and Time Efficiency (TE) — with 5 tiers each. At 10 / 50 / 250 / 1250 / 5000 cumulative research runs, the discount on both lines rises step by step to 5% / 10% / 15% / 20% / 25%.
  • Added the archaeology resource Decoding Matrix:
  • Efficiency research is now wired into actual production: manual manufacturing and station production lines both shorten their cycle times by Time Efficiency (roughly 25% shorter at max), and the material cost of equipment production lines is discounted by Material Efficiency. Research speed now opens an Efficiency factor breakdown computed from the same source as the actual settlement.

Rig Enhancement

  • The Blueprint Lab now supports rig enhancement: up to 2 affixes per rig, and the focus affix has its own hit rate (starts at 40%, rises with Blueprint Invention level, caps at 85%).
  • Enhancement resolves instantly and does not occupy the manufacturing queue or shared production-line slots. A success creates a new loose instance; a failure only consumes resources (progress is kept) and shows a result popup.
  • Affix quality is now unified as Normal / Superior / Excellent = 3% / 5% / 8% and no longer scales with the tier of the rig being enhanced. Results and values are always shown to two decimal places.
  • Added affix overwrite: after a successful enhancement you can overwrite affix 1, overwrite affix 2, place the affix in an empty slot, or discard it. If you don't choose right away, the affix stays on the rig ready to be handled at any time, so a rig is no longer scrapped just because both affixes are full. When resources are short, the button now names exactly what is missing.

Titans

  • Titan Assembly can now genuinely enter the manufacturing queue. The assembly page has two new buttons — Assemble Titan (inserts at the front of the queue and starts immediately) and Add to Queue (waits in line). Both go through the same pipeline as regular ship assembly, and in-queue progress and settlement behave identically.
  • Titan Assembly is an exclusive action: starting it automatically pauses the manufacturing queue (all entries are kept). Once it finishes, returning to the queue page resumes from exactly where you left off, so nothing queued is lost. If the queue is full or unavailable, the assembly page states the reason directly.
  • Fixed Titan Assembly never finishing while offline, and automatically starting another round right after finishing instead of stopping.
  • Fixed Titans losing their fitted equipment and rigs after logging in: Titan slots consist of the hull's base slots plus research-unlocked increments, but startup used to compute slots from the base value before research took effect, so anything fitted in a research slot was treated as out-of-range and removed. Slot counts are now recomputed from current research during startup, with a startup self-check added.
  • Fixed Titan secondary strikes (Sweeping Strike / Layer Piercing / Fragment Echo) not receiving Structural overload or the Titan's own Core Aura bonuses.

Dead Space

  • Added the enhanced 10/10 endgame Dead Space "Abyss Echo".
  • Added 12 pieces of Precursor equipment (Titan-only): 6 standard pieces drop directly from the 10/10 boss, and 6 improved pieces (name suffixed "·Θ") are manufactured from 1 standard piece plus materials. All of them come with Capacitor recharge +1%.
  • The entry key Precursor Abyss Echo Access Key now drops from each of the three 90-tier star belt bosses at 5%. The 10/10 boss additionally has a 1% chance to drop the game's only Station Precursor Core, which grants a global logistics bonus of +30% once the station is built.

Ships

  • Added the level 65 industrial support ship Yunjin-class: it sits between the Star Hauler-class (level 35) and the Seamount-class (level 80), can be built in the Shipyard, carries no mining equipment of its own, and specializes in coordinating mining fleets and speeding up refining.
  • The Yunjin-class provides fleet mining speed +17% and refining speed +28% — a smooth industrial bridge between the level 60 hybrid battleship and the level 80 flagship.
  • The Yunjin-class and Seamount-class gained a dedicated Refinery Pump Efficiency bonus (+30% / +50% respectively): it only amplifies the output contribution of externally mounted large refinery pumps and does not affect the hull's own refining speed. The manufacturing detail panel and hangar bonus description have been updated with this entry.

Legion

  • Added player-submitted characters to the game: submitted characters appear in the recruitment pool, can be recruited as Legion members with resources, and trigger the custom lines you wrote in the matching scenes (scenes you left blank still use the generic lines).
  • Besides their assigned specialty skill (A tier by default), each submitted character randomly gains one B-tier secondary skill that provides an extra Legion bonus.
  • The first batch of submitted characters has joined the recruitment pool: Chaoge (Archaeology specialty) and Musawid (Loot hunt specialty).

Equipment Management

  • Fixed enhanced rigs being impossible to Dismantle or Discard (previously it reported that the equipment did not exist).
  • In the fitting dialog, rigs that carry affixes are now listed individually with their own affixes instead of being merged with non-enhanced rigs of the same model into one card. Fitted enhanced rigs show an "Enhanced ×N" marker, and hovering reveals the affix details.
  • Capacitor recharge rig descriptions are now unified as "Capacitor recharge +X%" (equivalent to reducing fuel consumption), matching the wording used elsewhere in the UI.

Guild Chat

  • Added guild chat: a chat dock that can be toggled at any time is now available at the bottom of the page. Members of the same guild talk in a shared channel. The TapTap version is unaffected and does not show this entry.
  • Supports sending text messages and viewing history; chat content refreshes automatically. Reports of inappropriate content are recorded and archived on the server.
  • You can block a specific member with one click — blocking takes effect locally only and is never uploaded. Guild managers can review and handle reports inside the panel.

Settings

  • Added the UI Scale setting (75% / 85% / 100% / 110% / 125% / 150%) so the interface and text can be enlarged on 4K and high-DPI screens. Changes take effect immediately and are saved to the save file, so they persist when switching pages.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.