Hello everyone!
Since the release, we've received a huge amount of feedback, and we haven't stopped working. We're now releasing Update 1.3, and below you'll find a summary of all the changes we've made since launch. We've been reacting quickly and making improvements continuously.
- Added an option to adjust mouse sensitivity.
- Fixed a bug that caused the FOV value to reset when loading a saved game.
- Added an option to toggle collision with boxes, which could cause camera shaking while walking.
- Box collision is now disabled by default.
- Fixed a bug that caused boxes to end up in areas inaccessible to the player.
- Boxes can now be interacted with and thrown using the left and right mouse buttons.
- Added a list of controls to the Options menu.
- Added information at the beginning of the game about the machine containing the Skill Tree.
- Fixed a bug that displayed incorrect information about collected items when selecting the skill that reveals them.
- Improved crosshair visibility.
- Fixed a bug that displayed incorrect information about currency exchange when purchasing the special cash register.
- Fixed a bug that could incorrectly display a shelf as completed when quickly using two abilities.
- Improved the readability of the Skill Tree.
- Increased lighting in exceptionally dark areas.
- Added descriptions explaining what items purchased with Special Tokens do.
- Made several optimization improvements, especially when using LOW graphics settings.
- Fixed visual issues visible through windows.
- Added information about base ability stats, such as cooldown and duration, to the Skill Tree.
- Fixed a bug that prevented players from picking up Skill Point Diamonds.
- Fixed a bug that causes walking sounds to be muted
- Changed the value of achievement "Faster than Light" from 6 hours to 8 hours
GAMBLING SYSTEM AND PLAYER ABILITIES HAVE BEEN REBALANCED:
- Completing a shelf using the gambling machine no longer rewards the player with tokens for that machine.
- Reduced the drop rate of Special Tokens.
- Reduced the frequency of the automatic shelf completion reward.
- Player ability cooldowns are now significantly shorter when the abilities are upgraded through the Skill Tree.
- Added more Skill Point Diamonds, which should speed up early-game progression.
We're already working on more substantial improvements that will be coming soon, but for now, these are the changes we're ready to share with you. The update is available to download now.
Thank you so much for the incredibly positive reception of the game. We hope you continue to have a great time playing!
VeinStudios
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.