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Reliable Saving & Steam Status - Patch v1.0.14
Hi everyone,
patch v1.0.14
- Fixed the game sometimes loading an older save than your last one. A save could silently fail when another program, such as an antivirus or a backup or sync tool, was holding the save file at that moment; the game now tries again and writes the save anyway.
- Fixed a saved shift sometimes not loading at all, so the hall started over with every parcel back on the floor. If the save file is busy when you press "Continue", the game now reads it again; a save it still can't read is kept instead of being overwritten, and "Continue" is back if the main menu had lost track of your shift.
- If a save still can't be written, the game now says so: "Save failed" stays on screen until a save goes through, and leaving the shift or quitting the game asks first instead of losing your progress without a word.
- If the game can't connect to Steam (for example, when Steam wasn't running when you started the game), the main menu now says so above the version number. Achievements you earn meanwhile are kept, and while you're in the main menu the game keeps trying to connect, so they unlock once Steam is running, without restarting the game.
- Fixed capital letters in Turkish: menus now show İ where Turkish has it ("YENİ OYUN" rather than "YENI OYUN"), and on a computer set to Turkish, other languages no longer show a dotted İ. [/l
hanks for playing and for all your feedback! If you're enjoying the game, a review helps me a lot.
Mao Den Games
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.