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Steam announcementView the game on SifterSeptember 25, 2026

Update 2.0

New Mode

RadarSim — new scene and 23 code files, free access (RadarFreeAccess.Permanent). The scene is included in the build.

Material Physics (Super Mode)

  • Neoprene received its own dedicated material entry — shock Hugoniot based on Millett, Bourne & Akhavan (2004). Previously substituted with polyurethane.
  • Depleted uranium as a material in Super mode — DU-0.75Ti, Johnson & Cook (1983) flow stress model. Previously, uranium was only supported in analytical calculations.
  • Cast armor steel, the B-32 core, and other registry entries were already present.

Catalogs and Armor Assembly

NERA presets, selection grid, warhead catalog, hollow body catalog (NeraCatalog, CatalogGrid, WarheadCatalog, HollowBodyCatalog).

Controls

Reworked mouse wheel handling, orbit camera, and side panel scrolling — the right mouse button now has a single dedicated function.

Super: Performance and Physics

31 files: display speedup (frame memory 356 → 213 MB, freeze time 22.5 s → 278 ms), rod erosion, fix for the "runaway" interlayer.

In-Game Projectiles — 16 Entries

Added a new class of elastomers: neoprene, rubber, polyurethane.

USA — Depleted Uranium Core

Germany — Tungsten Alloy

USSR / Russia

Eight rounds with uranium cores: M774, M833, M829, M829A1, M829A2, M829A3, 3BM32, 3BM46.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.