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Steam announcementView the game on SifterSeptember 19, 2026

Sculpturillo v0.9.2

Level Creator (new!)

  • Build your own maps in-game: sculpt props out of clay, bake them into reusable assets, and place them freely around the world to create custom scenery.
  • Asset radial with live thumbnails: open a wheel of every prop you baked, each rendered from the actual mesh.
  • Baked assets keep the vertex colors you sculpted them with.
  • Pivot placement: hold Enter to enter pivot mode, position the anchor of your asset with the cursor (with a 3D depth grid and an on-screen marker to guide you), then click to bake it with that pivot.
  • Large assets now push away from you as you scale them up, so a giant prop (like a mountain) no longer spawns on top of you or traps you inside the model.
  • No-place zone around the sculpting cube keeps the spawn/play area clear.

Environment & Sky

  • New cartoon sky system: pick a time of day, customize sky colors, sun, fog and ambient light, plus cartoon "band" knobs, all from an in-game panel with sliders and color wheels.
  • The sky's sun now follows the real sun position as you change time of day or its rotation.
  • Presets for Dawn / Noon / Sunset / Night, plus Reset and Random.
  • Your environment settings are saved with the map and applied on every machine.

Map sharing

  • Publish your maps to the Steam Workshop and play them with friends.
  • Automatic map distribution in the lobby: if you pick a map a friend doesn't have, they get a prompt to download it before the match starts.
  • Map and word-pack thumbnails now show in the lobby and world settings.

Lobby & Chat

  • Text chat in the lobby with emoji support and a collapsible chat bar (open with click or Enter).
  • Chat now reliably auto-scrolls to the newest message in both the lobby and in-game.
  • "You're close!" private notice when your guess is nearly right.

Fixes

  • Baked map assets now render with their sculpted colors in packaged builds (were showing up gray).
  • Fixed the sculpture sometimes lingering from the previous round.
  • Fixed the collapse animation of the cube for clients in packaged builds.
  • Fixed a localization glitch that showed "SEG" on short masked words.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.