Nightmare Elite & Interface Update
• Added prominent animated glows to every elite enemy, making major threats easier to identify during crowded waves.
• Rebalanced elite health and damage so basic enemies remain satisfying to destroy while elite monsters require focus and careful dodging.
• Increased Vampire Lord durability and late-wave presence while keeping its direct damage manageable.
• Improved the Hollow Colossus charge distance and removed its ground-slam attack, sharpening its combat identity.
• Reduced excessive offensive Tombstone drops while making Double XP Tombstones more common.
• Added a glowing visual treatment to abilities that have reached maximum level.
• Improved the Tombstone power-up display and Nightmare Armory Forge interface.
• Fixed incorrect black areas and viewport gaps appearing around the main menu and gameplay screen.
• Additional interface polish, visual cleanup, stability improvements, and performance optimization.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.