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Combat Clarity, Summons & Balance Update
• Added a visible red flash and brief character shake when taking damage. • Made zombies larger, with gentler speed increases in later waves. • Gargoyles now attack in pairs more frequently, and chariot passes arrive sooner. • Environmental hazards now deal five damage per hit. • Reduced Blood Totem damage by roughly 50%. • Summon abilities now add companions at levels 1, 3, 5, and 7. Levels 2, 4, and 6 strengthen existing companions; level 7 adds the fourth companion and ultimate power. • Reduced regular zombie XP orbs from 10 to 5 XP before bonuses.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.