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Neon City Legends is out - and here's what's coming next
Hi everyone, I'm the solo developer behind Neon City Legends (and a dad who was told "you can't just make your own video game"). The game is out now, and I wanted to say thank you to everyone who wishlisted, bought, or just stopped by.

What's in the game today
- A neon pixel city that's generated fresh for every save
- A 12-mission campaign with a hero road and a villain road - and you can walk the other one afterwards without starting over
- Combos, blocks, clinch knees and a grapple-throw that sends people a long way

- Five complete arcade cabinets inside the city's businesses, each with a high-score board
- 120 car models to find, street races, turf to take, and a garage to fill

What's next
The first update adds Steam achievements, leaderboards and cloud saves. After that: more reasons to come back to the city every day.
If you've played it, an honest review helps more than anything else at this stage - and if something's broken or confusing, tell me in the discussions. I read everything.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.