🌿 Terrarium II — Patch Notes Summary Version 0.0.0.5 Performance & Graphics Added Low Graphics Mode for players on weaker hardware.
Simplified sky rendering
Lightweight clouds, stars, sun, and moon
Reduced lighting calculations
Removed heavy weather effects
Simplified tile rendering (no lighting, no particles, no EXP orbs)
Correct tile scaling preserved to prevent stretching
Optimized Normal Graphics Mode tile rendering:
Reduced allocations
Cached scale, brightness, and color values
Faster per‑tile math
Lower CPU overhead during world draw
Improved overall rendering pipeline structure for clarity and performance.
Beams & VFX Added Low Graphics Beam Mode:
Clean cyan core beam
Soft glow layer
Only 2 draw calls per beam
Removes spirals, lightning arcs, wiggles, pulses, particles, and sparkle bursts
Full beam mode remains unchanged for high‑graphics settings.
UI & Settings Added Settings Menu toggles:
Music ON/OFF
Low Graphics Mode ON/OFF
Fixed mouse input logic using proper LeftMousePressed edge detection.
Corrected and widened click‑zones for smoother UI interaction.
General Improvements Cleaned up tile‑window culling logic.
Improved rendering order consistency.
Reduced redundant math and dictionary lookups across rendering systems.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.