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Steam announcementView the game on SifterSeptember 7, 2026

PlantDex and Bugs Oh My

🌿🔥 TERRARIUM II — PATCH NOTES Version 0.0.0.4 — “Bloom, Burn & Brainpower Update” 🌱 NEW: PlantDex System A brand‑new encyclopedia that tracks every plant you discover.

Features Added PlantDexDiscovered to SaveData

Plants now save + load properly

Discovering a plant permanently marks it in your PlantDex

Fully integrated into your main world save

Backwards‑compatible with old saves

New worlds start with an empty PlantDex

Persistence SaveWorld serializes discovered plant IDs

LoadWorld restores discovered plants after dictionary creation

🌳 Skill Tree UI Overhaul The skill tree has been fully stabilized and anchored to UI‑space.

Improvements Skill tree no longer opens in the bottom‑right

Added uiOrigin anchor for consistent placement

Skill tree now draws in screen‑space, unaffected by camera

Dragging works smoothly

Hover detection fixed

Tooltip restored

Click detection fixed

All interactions now use unified UI coordinates

🧠 Tooltip System Fixes Tooltip hit detection updated to match new UI anchor

Tooltip now appears correctly next to the mouse

Tooltip visibility restored

🌊 LIQUID PHYSICS UPDATE A major overhaul to water and lava behavior.

Water Physics Feet‑based liquid detection

Smooth buoyancy

Reduced gravity underwater

Improved swim force

Breath system stabilized

Lava Physics Heavy gravity

Strong drag

Weak swim force

Proper lava damage over time

Lava immunity support

Liquid Detection Fixes Center + feet detection combined

Liquids activate instantly when touching feet

Works with small orb sizes

💦 NEW: Water Entry Splash VFX Randomized droplets

Upward arc motion

Fade‑out life

Color tinting

Size variation

Correct camera offset

🔥💀 NEW: Lava Burn Effect Ember‑like particles

Flickering glow

Rising heat sparks

Lava‑tone color shifting

🛠️ Particle System Fixes Missing particle texture fixed

Missing particle list fixed

Update loop restored

Draw loop restored

Camera offset corrected

Random.NextFloat issues resolved

🧱 Collision System Fixes (NEW) You fixed a long‑standing bug in the collision system involving top and left tile checks.

Fixes Corrected tile coordinate conversion for top collision

Corrected tile coordinate conversion for left collision

Eliminated jitter when colliding with ceilings

Eliminated push‑away behavior when touching left walls

Collision system now fully matches your updated TileSize

Movement feels smoother and more predictable

This was a major stability improvement to your physics system.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.