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Controls and Combat Fixes, Character and Scenery Art Update
Controls and combat fixes
- Fixed basic attacks sometimes missing damage at high attack speeds, and melee units being unable to hit some buildings.
- Improved group mission waiting: characters who have arrived retain valid mission orders, reducing interruptions to task progress.
- Fixed an empty transport ship sinking after prisoners had disembarked incorrectly causing failure.
- Fixed arena mode state carrying over into the story campaign, along with touch HUD, skill-upgrade hit areas and edge-scrolling issues.
Character and scenery art
- Completed four-direction idle, walk, attack, hurt and death animations for Zhu Zhaofeng and Lu Qian; added government troop hurt animations and catapult and battering ram attacks.
- Updated distinct portraits for Chao Gai, Lu Zhishen, Wu Song and Gongsun Sheng, unified Liangshan trees and reeds and Huangnigang pines, and fixed the Kuaihuolin tavern sign.
This is a Windows update. Mid-battle saving and resuming remain unavailable; we will announce them after further validation.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.