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Steam announcementView the game on SifterSeptember 14, 2026

Hero and Codex Update: Four New Portraits and Huangnigang Improvements

Our latest Windows update is live! This release focuses on recognizable heroes, clearer Codex previews, and movement issues reported during play at Huangnigang.

Four heroes, four distinct faces

Song Jiang, Lin Chong, Sun Li, and Hu Sanniang now have individual portraits in the Codex and the regular game interface. Their faces, complexions, and facial hair draw on the novel while sharing a consistent art style. These are the first four heroes in this pass; work on the rest of the cast continues.

See the Codex from four directions

Switch between southeast, southwest, northeast, and northwest to view the movement and attack animations already available for a character. Previews are larger, keep weapons in frame, and use a consistent scale and ground reference to reduce size and position jumps between directions. New interface text is available in Simplified Chinese, Traditional Chinese, English, and Japanese.

Sun Li and Hu Sanniang action updates

This build includes their basic four-direction idle, movement, attack, hit, and death art. Sun Li's overall display scale has been adjusted to improve health-bar overlap with his face, and Hu Sanniang's southwest walking frame has been corrected. These assets retain the current low-frame animation style; further work on movement and consistent character details remains.

Huangnigang: spaced arrivals and Bai Sheng's delivery

  • Convoy escorts use an open approach and spaced stopping positions. Each arrives and settles before questioning begins, reducing crowding and pushing.
  • After Liu Tang responds, Bai Sheng automatically carries the wine to the pine shade and sets it down after stopping. You can take over with another order at any time, or complete the delivery manually.
  • Cleaned up old cargo handoff markers, the numbering of the three cargo flags, and related interface cleanup issues.

Update scope

This is a Windows update. Mid-battle save and continue remain unavailable. Some details shared between battle sprites and portraits, along with art for other characters, are still being refined.

Thank you for playing and sharing feedback. Please keep sending the chapter, character, and steps involved when you encounter an issue. Your reports help us improve both character recognition and moment-to-moment control.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.