Dice Chemist v1.1.0 — High Stakes Update
Dice Chemist v1.1.0 — High Stakes Update
A major balance and quality-of-life update is now live!
Increased Round Targets
Round requirements have been significantly increased to make each run more strategic and rewarding.
- Round 1: 100
- Round 2: 150
- Round 3: 250
- Round 4: 400
- Round 5: 500
- Final Round: 4,000
Endless Mode now continues scaling from the final-round target.
New Hidden Achievements
Added eight hidden mastery achievements—one for each hand type.
Play the same hand 100 times to reveal and unlock its achievement.
Improved Score Preview
When Score Preview is disabled, the game now still shows the current hand’s base Chips and Multiplier while keeping the final score hidden.
Chips X Mult = ???
This makes hand upgrades easier to understand without revealing the final result.
UI and Readability Improvements
- Improved Korean font readability.
- Fixed the Select All button text overflowing its frame.
- Fixed broken glyphs in locked difficulty messages.
- Improved hidden achievement display behavior.
- Added Special Thanks to the Credits.
Special Thanks: Maru — Tester
Stability and Release Improvements
- Improved save and resume reliability.
- Fixed several UI, input, and progression edge cases.
- Improved Steam achievement synchronization.
- Updated the game version to v1.1.0.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.