Melee: reach, hits, and safety Melee classes were losing fights they shouldn't lose. We fixed three things:
Attack range increased across the board: Warrior 3.0 → 3.6, Paladin 2.8 → 3.4, Rogue 2.4 → 3.1. Rogue's old range was literally shorter than a Ravager's reach — you could stand still and still get outranged by the thing you were hitting. Fixed a hit-arc bug where standing point-blank on a mob could still whiff your swing. Point-blank hits now land. Melee classes take 25% less damage from anything within their own melee range — bracing, not armor, so it only kicks in when you're actually in the fight, not from range.
This isn't a damage buff. Melee already hits hardest at every depth we checked — the problem was survivability, not DPS. This should fix that without making melee overpowered.
HUD: Enhancement Sheet no longer eats your minimap Once you'd found enough legendaries, the enhancement panel would grow tall enough to cover the minimap. It now caps its height and shows "+N more — press I" when there's overflow.
Arena tickets actually work now Buying a boss arena ticket used to send you through a random town portal first before finally putting you in the fight. Now a ticket forces the very next zone to be the boss arena, no detour.
Lucky Charm bulk buy Added x5/x25 buy buttons to the gold-find upgrade — it was missing the bulk options every other stacking upgrade already had.
Thanks to Abide for the detailed reports — this patch is basically his punch list.
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