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Big saving update 0.143.1 playtest
Hi, this took a lot of effort, because I needed to get rid of a lot of technical debt to make this work properly, but Steam Cloud Saves should be functional now. So not even you do not lose your towers/timelines/upgrades on most prestige upgrades, you will not loose them even across play sessions across different devices.
⚖️ Balance
- Towers, mobs and upgrades are no longer sold on prestige unless board size changes
- Make tower upgrades sellable
🚀 Features
- Steamworks SDK integration
- Add MobOverrun gold particle effect
- Unified game save
- Rework achievement saving as preparation for cloud saves
- Add limited mode check for achievements
🐛 Bug Fixes
- Tutorial should not repeat again
- Reset all progress works again
- Prevent path and playfield size mismatches
- Fix upgrade market rebuild
- Fix mob market rebuild
- Fix tower market rebuild
- Fix tabbed view to show currently selected button
- Improve saving logic with forceSave and timeout-based saves
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.