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Steam announcementView the game on SifterSeptember 10, 2026

Card Synthesis Improvements & Combat Balance Adjustments

1. Card Synthesis Changes

Some Card Synthesis rules have been updated.

※ The changes below apply only to random synthesis and do not affect fixed recipes that produce specific cards.

  • Certain Normal Cards of the same cost can now be synthesized for free.
  • 0 + 0 → Random 0-cost card
  • 1 + 1 → Random 1-cost card
  • 2 + 2 → Random 2-cost card

2. Card Synthesis Tutorial

A new tutorial has been added to make Card Synthesis easier to understand.

  • Existing players will see the new tutorial once when entering the synthesis screen for the first time after the update.
  • New players will see the tutorial when entering the synthesis screen for the first time after progressing through their first dungeon.
  • The tutorial covers:
  • Selecting the main card and performing synthesis
  • Consuming material cards and obtaining the resulting card
  • High-grade cards and their removal at the end of a chapter

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The tutorial can be viewed again at any time using the ? button next to the Card Synthesis title.

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3. Potion Fixes

  • Fixed an issue where the option to discard a potion was not displayed when obtaining or selecting a potion during events.
  • Potions obtained after completing a normal node can now be discarded correctly.

4. Combat & Mechanic Improvements

  • Improved descriptions for boss and elite monster mechanics to make them easier to understand.
  • Clarified the Chapter 3 boss's Root Armor description so that the target of its damage-related effects is clearly identified as the monster itself.
  • Fixed the Chapter 5 elite monster's Bloom/Fall mechanic so that it is correctly applied based on the player's attack turn.
  • Odd turns: Damage reflection
  • Even turns: Increased damage taken

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5. Combat Balance Adjustments

Adjusted attack power multipliers when multiple monsters appear in normal nodes.

  • 2 monsters: 1.1 → 1.0
  • 3 monsters: 0.8 → 0.7

This reduces early damage pressure in encounters with multiple monsters.

6. Glossary

  • Added a glossary to the Collection.
  • The Collection can now also be opened from the System menu.

7. Quality-of-Life Improvements

  • Added an option to adjust the mouse cursor size.

8. Translation & Localization

  • Fixed several untranslated terms.
  • Added Card Synthesis tutorial and help text in Korean, English, Japanese, Simplified Chinese, and Traditional Chinese.
  • Fixed an issue where some button text could disappear after changing the language.

9. Bug Fixes

  • Fixed an occasional error that could occur while cleaning up card UI elements after combat.
  • Fixed a UI error that could occur when closing the deck-building screen with right-click.
  • Fixed an issue where missing UI references could cause errors in certain situations.

Thank you for playing!

If you encounter any issues or have suggestions, please leave us feedback. We'll continue improving the game wherever possible.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.