Hey everyone! The game is out now, but development is continuing rapidly. Here’s what I’m currently working on and what you can expect in future updates:
🌐 Multiplayer — The Big One
Multiplayer is a major feature I’m working towards.
For now, if you want to share your custom-created levels, you can upload the map’s JSON file to the Community Hub and other players can download it.
With the multiplayer update, sharing and playing custom levels will be much more convenient, directly from within the game.
The first version of multiplayer will support local network play. You’ll also be able to use tools such as Hamachi or similar software to emulate a local network and play with friends over the internet.
Later, I plan to set up a dedicated server, allowing you to connect and play directly over the internet without needing any additional software.
There’s a lot more planned, and development isn’t stopping here. Thanks for playing, and I hope you’ll stick around for what’s coming next!
🪐 More Content & Levels
- Many more fun and challenging levels
- Procedural level generation
🏆 New Mechanics & Victory Conditions
I’m currently working on different ways to play and win, including:
- King of the Hill
- Team Play
- Fog of War
- Additional star modes
I’m also open to your feedback — let me know what you’d like to see in future updates through the Community Hub or by emailing support!
🎨 Better UI & Customisation
- A more informative and polished UI
- More settings and customisation options for controls, visuals and sound
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.