TOWERPULSE: Gameplay & Quality-of-Life Update
End-of-Floor Bonuses
Your performance now earns bonus XP: taking no damage, finishing at full health, reaching a kill target, saving your abilities, or completing a floor without dashing, manually grappling, or hitting bumpers. Rewards are revealed one by one, followed by a breakdown and final total. The report stays on screen until you confirm. Bonus caps scale with your progression to keep rewards balanced.
Enemies & Progression
- Introducing the Children of the Hive, featuring the Carrier and Repairer with voxel models and animations. - Improved Carrier movement to reduce corner trapping. - A larger, tougher Repairer. - Adjusted enemy compositions and early-floor Tower pressure. - Collision fixes and improvements to Colossus behavior.
Weapons & Combat
- Improved implementation of weapon evolution effects. - Mouse-controlled manual grappling, with an animated cable and sound effects. - Fixed homing projectile behavior and improved their trails. - Primary weapon colors now reflect their progression tier. - Removed passive health regeneration; life steal remains available. - Reworked invincibility visuals for better readability, without stars.
Objectives & Interface
- JEOPARDI: letters must be collected in order. A mistake resets the entire word. - Added 20 words per language, randomly selected to match the active language. - New voxel visuals for Paralysis defenses. - New icon atlases, with framing and matching fixes. - Expanded player information in the pause menu. - Shop controls: 1–4 to purchase an item, Space to continue. - Fully localized bonus reports in French and English.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.