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Steam announcementView the game on SifterOctober 5, 2026

End Game Improvements

New: Custom difficulty card rules

- CARD POWER: choose how much of your card collection's bonus you bring into a run (100%, 50%, 25%, 10% or none). - CARD DECK: lock your collection when the run launches. Packs opened mid-run still level your cards, but their power only kicks in on your next run. - Both raise the run's payout and rating like the other custom rules.

Endless Expeditions: more variety

- Each seed and depth now makes its own voyage, and replaying the same seed and depth gives the same one. - Mission pairings change from voyage to voyage. - The three checkpoint bosses are drawn from nine capital ships. - Each route now flies through its own sector: asteroid belt, nebula, salvage field, ion storm, solar flare or pulsar field. - The setup screen shows the checkpoint bosses before launch. Each leg's choice shows its boss and where each route goes.

Run report: Damage Dealt

- Drones now have their own row. - Rams and contact damage (rams, thorns, plasma sheath, undertow crush) have their own row too. - Runs filed before this update keep the old combined "Drones and Ship" row. - The damage chart's scale now fits your highest point. The damage table reads cleanly at large text sizes: no overlapping headers, and long weapon names are no longer cut off. Shiny weapons are now marked by colour instead of the "SHINY" word. - The weapon list on the summary page has a clear divider between its two columns.

Revenant

- The death save now has its own sound and a "DEATH SAVE SPENT" callout. - The ability gauge turns red until the save has recharged. - A "DEATH SAVE READY" callout plays when it's back.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.