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Co-op synchronization and controls
Co-op synchronization and controls
- Save games can now be named from the main menu with the pencil button. The name persists after saving.
- Guests can once again craft items reliably in quick succession and deposit them into shared storage.
- Sails, rudders and raft movement now remain synchronized for both players without regular correction stutters.
- Waves, wind and floating debris are synchronized correctly when joining and during play.
- Existing traders, the Leviathan, raider boats, fish swarms and birds are now visible to players who join later.
- Switching save games no longer carries traders, the Leviathan or captured raider boats into the newly loaded world.
- The hook rope now starts at the correct launcher position when viewed on another player.
- If the Steam Overlay is unavailable, the invite button now opens a quieter fallback instead of showing a large error message.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.