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Steam announcementView the game on SifterSeptember 7, 2026

1.0.7 - Expedition Improvements, FPS Limiter & Performance Fixes

🛠️ Patch 1.0.7 - Expeditions, FPS Limiter & Performance

Patch 1.0.7 is now live!

This update focuses on expedition balance, performance, and player-reported issues.

🚚 Expedition Crews Now Haul Properly

We found a bug where larger expedition crews did not properly increase Water, Food, and Material rewards.

Worse, sending survivors away reduced camp production, which could lower your expedition haul.

That is now fixed.

Survivors on expedition now contribute their gathering ability while traveling.

Bigger crew = bigger haul.

⏱️ New Expedition Durations

Added:

• 6 Hours • 12 Hours • 24 Hours

The existing 30 sec, 7.5 min, 30 min, and 3 hour options remain.

Rewards scale directly with time, so longer trips are not more profitable per hour. They simply let you send a crew out, go offline, and return later without constantly restarting expeditions.

A 12-hour expedition can now chart a new area.

🎮 FPS Limiter Added

The game previously had no frame-rate cap, which could cause some systems to run at extremely high FPS.

Settings now includes a Frame Rate option.

Default: 60 FPS

Set your own limit or leave it blank for unlimited.

Progression is based on real elapsed time, not FPS, so this will not slow down the game.

⚙️ Performance Improvements

Several systems that were checking every rendered frame have been cleaned up, reducing unnecessary CPU/GPU usage.

🗺️ Charting Feedback Fixed

Charting progress was not being lost, but the game sometimes failed to tell you when a new area was discovered.

Every charted area is now properly reported.

🔧 Other Fixes

• Corrected expedition guide text • Updated charting requirement from 24h to 12h • Removed outdated settlement text • Fixed expedition lines ignoring language settings

Thanks for the reports. Several fixes in this patch came directly from player feedback.

Keep it coming.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.