REINCARNAGE Changelog v1.3.1: Firing Patch
Changes: - Moved Enemy bullet muzzle further back into enemy collider to prevent some firing through walls
Fixes: - Fixed Sword & Fist weapons re-appearing in hands when the game is paused
This won't fix all collision issues with enemy bullets since some of it is just Unity engine's drawbacks, but this change should help a little. Still workin' on it!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.