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Big UI Overhaul — Live Standings, Spectating & Smoother Mobile Play
A whole new look
- The entire interface has been rebuilt from scratch — lobby, in-game HUD, results and settings all share a new, cleaner style.
- The old main menu is gone: everything now lives in the lobby, so you're never more than one click from a match.
- Separate desktop and phone layouts, so neither platform is stuck with the other's UI.
Know what's happening in the round
- Live Standings: see which hiders have been found and who's still out there, in real time.
- Prep Status panel shows who's ready and who's still painting.
- Ready up! If everyone marks themselves ready, prep ends early — no more waiting out the timer.
- Caught players can now spectate the rest of the round, and stop watching whenever they like.
- In-game chat, with anti-spam throttling.
Painting & hiding
- New "Blend In" tool that matches your body to the surroundings in one tap.
- Your hider is now centered on screen while painting, so you can actually see what you're doing.
- Clone controls moved into the HUD — place and delete decoys without hunting for a key.
Mobile
- Free camera on touch devices.
- Reworked touch controls: jump, rope throw, reel in and cancel now have proper on-screen buttons.
- Poses can be rotated left and right, and the pose panel's close button sits where it should.
- Fixed the on-screen keyboard covering or losing input.
Seekers & settings
- New crosshair and aim sensitivity options that actually apply in-game.
- Full settings screen with key rebinding.
- Match settings now save server-side with sane defaults.
Fixes & polish
- The camera no longer clips through walls.
- Clicking the background while painting no longer resets your selected color.
- Friend search replaces the confusing "add" flow — search by name, then add.
- All in-game HUD text is now localized in 12 languages.
- Performance pass: lighter build, mobile texture and quality tiers, and less runtime overhead.
Thanks for playing — keep the bug reports coming.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.