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Demo Updated — New Zombie Type, Barrel Rework & Balance Pass
Survivors! A fresh update just hit the DeadTide demo — the very build we're polishing for the Early Access launch on August 24.
🧟 NEW ZOMBIE TYPE: THE SPLITTER Kill this bloated horror and it bursts into fast little runners that swarm you. Area weapons just got a lot more valuable.
☢️ RADIATION BARREL — FULL REWORK
- The radiation aura is now fully visible: a pulsing green field. What you see is exactly where the damage happens.
- Bigger base radius — a true "get close and melt them" weapon.
- Damage numbers now pop on the zombies you hit. New weapon icon too (the old one was literally a medicine bottle thanks to a fallback bug).
⚔️ BALANCE CHANGES
- Crossbow: Level 5 now fires a double bolt.
- Holy Ring: pulses faster (+10%) and grows (+8%) with every level.
- Dynamite: throws more often. Same boom, less waiting.
🈶 LOCALIZATION & FONTS
- Fixed missing □ characters in Chinese, Japanese and Korean — all 12 languages now render correctly.
- Translation fixes in Chinese, German and French.
🐛 FIXES
- Demo unlock texts corrected; the Club is now available in the demo.
- Stability and performance groundwork for bigger hordes.
The full game launches in Early Access on August 24 — wishlist DeadTide so you don't miss it. See you on the farmstead! 🌾🧟
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.