Update 1.2 — The Demo Reborn | Early Access August 24
DEADTIDE launches into Early Access on August 24. And today, the demo is reborn.
Wishlist now — the full game arrives in 12 days. But don't wait: Update 1.2 is live, and it rebuilds the demo from the ground up.
🎯 A new goal: 3 bosses. No more surviving the timer. Hunt down 3 bosses before 20 minutes run out — crush them all and claim early victory.
⚡ Unlock Tesla — in the demo. Kill 2 bosses in a single run and the Tesla coil joins your arsenal. Chain lightning through the horde.
👹 A smarter, deadlier boss. Completely reworked AI: four attacks from minute one, random patterns, and combos that layer two telegraphs at once. Bigger danger zones. Shorter, harder fights.
🔫 Every weapon has a soul now. All 12 weapons got unique hit effects. Explosions rebuilt for mines and rockets.
📖 A tutorial that respects you. Advance tips at your own pace, gentler difficulty while learning, and the new Armory panel showing every weapon in the game.
📋 FULL CHANGELOG — v1.2
🎯 DEMO
- New end goal: kill 3 bosses OR survive 20:00 — whichever comes first
- Skull counter: your progress on screen from second one
- Early victory screen: "HORDE CRUSHED" + run summary
- Tesla unlockable in the demo: kill 2 bosses in one run
- Radiation Barrel added to the demo pool (~minute 7)
- Density ramp at minute 7 — the mid-game no longer stalls
👹 BOSS
- Attack system v4: four abilities from minute one, random patterns
- Combo system: the boss occasionally chains two attacks
- Cooldown system repaired: the boss going idle for long stretches is fixed
- Health curve rebalanced: shorter first fight, later bosses scale up
- Danger zones enlarged (shock, path-cut, acid — up to 45% of the screen)
- Visual area = damage area: you never take hits from what you can't see
🔫 WEAPONS
- Unique hit effects for all 12 weapons (shotgun spread, SMG sparks, radiation sizzle, club dust, burning embers...)
- Mine explosion rebuilt: flash + ring expanding to the damage edge + shrapnel
- Rocket explosion rebuilt: bigger, orange, single system
- Laser visual pack: 3-layer beam + muzzle flash overlap fixed
- Singularity: faster pull + unique icon + purple identity
- Tesla arrives at minute 10 + opens a 7th slot when your slots are full
- Laser arrives at minute 16
- Weapon swap league: Rocket/Tesla/Laser — swappable for each other when slots are full
📖 TUTORIAL
- Tips are now under your control: press Space to advance, they never vanish unread
- Club/E-key lesson added
- Tutorial-only gentle difficulty (fewer spawns, less damage, calmer boss)
- Power-up lesson spawns a real pickup next to you
- Armory panel: every weapon in the game at tutorial's end — including what awaits in the full version
- Outdated/incorrect texts fixed
✨ VISUALS & UI
- Victory/end screens modernized
- XP gems came alive: the boss's huge gem finally shines like a reward
- Weapon/passive separation on the HUD
- Settings menu reorganized: SOUND / DISPLAY / GAMEPLAY / LANGUAGE groups
- Dog companion attack animation: lunge + bite effect
⚙️ TECHNICAL
- Large zombies getting stuck on obstacles fixed
- Club failing to hit big-bodied zombies (Tank/Elite) fixed
- Effect budget system: the screen never turns into visual soup
- Localization lifecycle fix
- Developer logs leaking into builds cleaned up
- Dozens of smaller fixes and performance improvements
Laser and Singularity are full-version weapons — see you on August 24.
▶ Play the demo · ❤ Wishlist DeadTide
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.