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Steam announcementView the game on SifterSeptember 22, 2026

New ships and bug fixes

- NEW COLONIZER HULLS: the Settler Transport (1,000 colonists, 30k), Homestead Liner (2,500, 75k) and Colony Ark (5,000, 150k). Civilian transports built to move settlers, with skins in every pack - COLONY SCAN: the Colonizers' special counts the colonists waiting on every world within 5 jumps and labels each sector on the map - HAUL SCAN: the Salvager's special now finds everything adrift worth towing within 5 jumps, with counts - DEEP SCANNER: the Scout's scan now reaches 6 jumps and reports only landmarks - leviathans, the Oracle, the Casino, comets and citadels - THE HEART OF THE NEXUS FIGHTS BACK: its arms grab far more often, hold for the full grip and crush through shields and hull - they can kill. A wounded Heart grabs up to twice as often as it nears 25% health, and every ship in reach is at equal risk - THE HEART'S MINES land on the ring you circle it on, and the attack circle no longer dips inside its body - NEW HULL - THE SALVAGER: tows up to six objects at full speed, but carries no cargo. 148k - OMEGA DEVICES HAVE THEIR OWN PRICES: three parts (Hyperspeed) up to six (Phoenix) - DRONE FLURRY lasts 60 seconds instead of 30 - FIGHTER PILOTS: better pilots make every drone on the ship hit harder - NEW ANTI-MATTER BLAST: bombing a world or station has its own explosion and shows the death toll - WRECKS are drawn at the size of the ship that died - GRAVITY PODS AND GRAV SNAILS only pull enemies - TURRET BUOYS AND BOMBS keep working in empty sectors - HIVE RAIDS range from 5 to 12 ships, changing by one ship a day based on recent losses - HIVE PACKS grow from nearby losses, not galaxy-wide ones - HIVE FORMATIONS are mostly scouts, with fewer motherships - HIVE TERRITORY grows outward from Vel'kara - FIXED - the hive could stack more than 12 ships in a sector - NEW CAPTAINS' WORLDS are safe from hive raids during protection - FIXED - an unmanned ship at Vel'kara kept the Progenitor awake forever - MAIL: "Mark all read" and "Clear read" stay visible and grey out when idle - GHOST SIGNALS: the tuning wave follows the slider smoothly - RESUME YOUR TAX RUN: a stopped Auto-Tax Run gets a ► button to pick up where it left off - AVOID DANGER ON TRADE RUNS: a new Trade Routes option routes auto-trade around the Nexus and Veythrin space - YOUR WORLD'S GUNS COVER YOUR SHIP: Counter Defense shoots hostile drones in its envelope, not just ones attacking the world - TRAVEL GATES DON'T OPEN INTO MINEFIELDS - THE TURRET BUOY: a new pod that fires on anything hostile within 200 units - MINEFIELDS STAY SWEPT: fields no longer regrow; mines only appear when someone lays them - FIXED - a Phoenix revive now breaks every lock on you, so you aren't killed again seconds later - YOUR GUNS FOLLOW THEM THROUGH THE GATE: steering by hand no longer drops the chase - REFUSED COMMANDS show a notice instead of a buried log line - DERELICT HULKS are drawn three times larger - OMEGA PIECES from derelicts are a fifth as common; Vel'kara still holds a daily set - SOMETHING SLEEPS UNDER VEL'KARA: fire on the Veythrin homeworld and the hive answers... - NPC COMPANIONS now give their ships the same skills yours give you - THE VEYTHRIN SKIRMISHER CARRIES A HARPOON - ALIEN SWARMS re-pick targets mid-fight, so newcomers aren't ignored - HIVE RAIDS happen once a day at an unpredictable hour, based on how the war is going - RAIDS pause in each sector before moving on - RAIDS never enter Federation space - THE HIVE LANDS ON WORLDS IT BURNS and garrisons them - NO FIGHTING FROM A DOCK: getting shot while docked undocks you for ten seconds. Your own world is the exception - THE ALERT BELL rings only while one of your worlds is actually under fire - YOUR AWAY DIGEST says what destroyed your ship - GHOST SIGNAL TUNING has a smooth gradient all the way to the lock

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.