Your mouse cursor is now a weapon in its own right.
Cursor Zap Hold the cursor near an enemy ship and an arc fires every 0.25 s, dealing three times the damage of a single cannon shot. It is single-target — one enemy at a time — and which one is entirely up to where you put the cursor. On a gamepad, the virtual cursor on the right stick works just as well. Nothing to buy, no toggle: EVA unlocks it for you the moment you reach 6 ly deep.
It never shoots through the interface Whenever the cursor is over the upgrade panel, a HUD button or one of EVA's dialogue boxes, it stops firing on its own. Picking upgrades never means zapping the enemy sitting behind the panel.
This is an active way to play the early game. As Fire Rate and Multi Barrel grow, its share of your total firepower falls off on its own, and your idle pace is not affected at all.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.