Added new Character models. Extended Escape and Hunter game modes to 10 min max round. Exit noise emits further into the maze, starting very quietly and gets louder as you get closer. Changed Escape the monster hunt logic, not longer stuck in an endless chase once found. Monster will get tired and if you are able to break line of sight, it will run off to another location in the map for a little bit. Added on screen controller key hints. The Score Gold is easier to see and worth 100% when you exit. Top floor is no longer separated into multiple sections, making the exit easier to find on once you escape the dungeon. Each key only opens one door, choose wisely. Hunter Players can volunteer to be hunter. Hunter can swap between monster choice until the timer ends instead of being locked in to first pick.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.